gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
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3 D graphics
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gptkbp:artistic_director
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gptkb:Robb_Waters
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gptkbp:critical_reception
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highly acclaimed
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gptkbp:developed_by
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gptkb:Looking_Glass_Technologies
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gptkbp:difficulty
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challenging
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gptkbp:enemy_types
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cybernetic enemies
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gptkbp:engine
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gptkb:Dark_Engine
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gptkbp:fan_base
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cult following
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gptkbp:game_awards
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gptkb:WWE_Hall_of_Fame
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gptkbp:game_design
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gptkb:Doug_Church
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gptkbp:game_engine
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proprietary engine
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gptkbp:game_features
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gptkb:exploration
gptkb:sound_design
inventory management
resource management
dynamic environments
atmospheric tension
combat mechanics
environmental storytelling
character customization
player agency
level design
enemy AI
narrative choices
stealth mechanics
skill progression
AI interactions
immersive sim elements
pacing control
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gptkbp:game_length
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10-15 hours
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gptkbp:game_mechanics
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hacking
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gptkbp:game_setting
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dystopian future
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gptkbp:game_world
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gptkb:cybernetic_enhancements
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gptkbp:gameplay
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first-person perspective
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gptkbp:genre
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action role-playing
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https://www.w3.org/2000/01/rdf-schema#label
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original System Shock
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gptkbp:in-game_items
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gptkb:weapons
health packs
cyber modules
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gptkbp:influenced_by
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gptkb:Blade_Runner
gptkb:Cyberpunk
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gptkbp:influenced_games
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gptkb:Bioshock
gptkb:Deus_Ex
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gptkbp:inspired_by
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1980s science fiction
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gptkbp:multiplayer
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no
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gptkbp:narrative_style
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non-linear storytelling
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gptkbp:narrative_theme
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gptkb:Artificial_Intelligence
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gptkbp:platform
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gptkb:MS-DOS
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gptkbp:players
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gptkb:Gordon
gptkb:first-person_shooter
multiple endings
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gptkbp:protagonist
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gptkb:SHODAN
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gptkbp:published_by
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gptkb:Origin_Systems
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gptkbp:puzzles
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environmental puzzles
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gptkbp:release_date
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1994-09-22
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gptkbp:remake
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gptkb:System_Shock_Remake
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gptkbp:remastered
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gptkb:System_Shock:_Enhanced_Edition
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gptkbp:sequel
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gptkb:System_Shock_2
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gptkbp:setting
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gptkb:space_station
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gptkbp:soundtrack
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ambient music
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gptkbp:user_interface
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gptkb:HUD
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gptkbp:voice_acting
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minimal
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gptkbp:bfsParent
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gptkb:System_Shock_Remake
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gptkbp:bfsLayer
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6
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