Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_series
|
gptkbp:art_style |
cyberpunk
|
gptkbp:critical_reception |
positive
|
gptkbp:developer |
gptkb:Bullfrog_Productions
|
gptkbp:faction |
rival syndicates
|
gptkbp:game_engine |
gptkb:custom_engine
|
gptkbp:game_features |
gptkb:spacecraft
mission planning resource management strategic planning dynamic environments combat mechanics character customization destructible environments game manual vehicle usage difficulty levels narrative elements team tactics unlockable content cutscenes enemy variety save system stealth mechanics character dialogue varied mission types mission briefings tutorial missions mission rewards enemy dialogue upgradable agents |
gptkbp:game_modes |
single-player
|
gptkbp:gameplay |
isometric perspective
|
gptkbp:genre |
tactical shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
original Syndicate series
|
gptkbp:in-game_currency |
syndicate dollars
|
gptkbp:influenced |
real-time tactics games
|
gptkbp:inspired |
gptkb:Syndicate_(2012)
|
gptkbp:intelligence |
enemy AI
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:notable_feature |
gptkb:Footballer
team management mission-based gameplay |
gptkbp:number_of_teams |
gptkb:government_agency
|
gptkbp:objective |
gather intelligence
eliminate targets complete missions rescue hostages destroy enemy assets capture territories |
gptkbp:platform |
gptkb:Super_Nintendo_Entertainment_System
gptkb:MS-DOS gptkb:Amiga gptkb:Atari_ST |
gptkbp:publisher |
gptkb:Electronic_Arts
|
gptkbp:release_date |
March 1993
|
gptkbp:release_year |
gptkb:1993
|
gptkbp:sales |
over 1 million copies
|
gptkbp:sequel |
gptkb:Syndicate_Wars
|
gptkbp:setting |
futuristic dystopia
|
gptkbp:soundtrack |
gptkb:Russell_Shaw
|
gptkbp:bfsParent |
gptkb:Syndicate_(2012)
|
gptkbp:bfsLayer |
5
|