gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
6
|
gptkbp:bfsParent
|
gptkb:in_Famous:_First_Light
|
gptkbp:art_style
|
gptkb:comic_book
|
gptkbp:character
|
gptkb:Reggie_Rowe
gptkb:Cory_Walker
gptkb:Fetch
Abigail Walker
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Sucker_Punch_Productions
|
gptkbp:engine
|
gptkb:Sucker_Punch_Engine
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
gptkb:spacecraft
gptkb:Actor
gptkb:soundtrack
gptkb:rocket
gptkb:book
gptkb:museum
upgrades
character arcs
visual storytelling
environmental storytelling
character customization
player agency
dynamic weather
realistic physics
world-building
dynamic lighting
thematic depth
moral choices
environmental puzzles
parkour mechanics
skill trees
cutscenes
story-driven missions
AI behavior
dynamic events
exploration rewards
side missions
environmental destruction
character relationships
photo mode
fast travel
NPC interactions
stealth mechanics
immersive world
combat variety
emotional narrative
real-time decisions
power progression
choice-based gameplay
dynamic NPC behavior
superpower abilities
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
open world
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
in Famous Second Son
|
gptkbp:influences
|
gptkb:comic_book
superhero films
|
gptkbp:main_character
|
gptkb:Delsin_Rowe
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
superpowers
|
gptkbp:platform
|
gptkb:Play_Station_4
|
gptkbp:publisher
|
gptkb:film_production_company
|
gptkbp:release_date
|
March 21, 2014
|
gptkbp:release_platform
|
gptkb:Play_Station_4
|
gptkbp:sales
|
over 6 million copies
|
gptkbp:sequel
|
gptkb:in_Famous:_First_Light
|
gptkbp:series
|
gptkb:in_Famous
|
gptkbp:setting
|
gptkb:Seattle
near-future Seattle
|
gptkbp:trivia
|
main character
|
gptkbp:voice_actor
|
gptkb:Troy_Baker
|