gptkbp:instance_of
|
gptkb:gaming_community
|
gptkbp:acquisition
|
Acquired by Take-Two Interactive
Acquired by Take-Two Interactive in 2022
Acquired by Zynga Inc.
|
gptkbp:challenges
|
Regulatory challenges
Changing user preferences
Competition from other gaming companies
|
gptkbp:community
|
Active player community
|
gptkbp:community_events
|
Regular community events
|
gptkbp:competitors
|
gptkb:Electronic_Arts
gptkb:Supercell
gptkb:King
|
gptkbp:developed_by
|
gptkb:Zynga_Inc.
|
gptkbp:focus
|
Mobile and social games
|
gptkbp:focus_area
|
Social interaction in gaming
|
gptkbp:founded_by
|
gptkb:Mark_Pincus
|
gptkbp:future_plans
|
Expansion into new markets
Enhancement of existing games
Development of new games
|
gptkbp:game_updates
|
Regular game updates
|
gptkbp:genre
|
gptkb:Puzzle
gptkb:card_game
gptkb:simulation
Strategy
Casual
|
gptkbp:headquarters
|
gptkb:San_Francisco,_California
|
https://www.w3.org/2000/01/rdf-schema#label
|
Zynga Games Network
|
gptkbp:key_people
|
gptkb:Mark_Pincus
gptkb:Frank_Gibeau
gptkb:Bernard_Kim
|
gptkbp:launched_in
|
gptkb:2007
|
gptkbp:market_position
|
Leader in social gaming market
|
gptkbp:monetization
|
Advertisements
In-app purchases
|
gptkbp:notable_achievements
|
Pioneered social gaming on Facebook
Popularized casual gaming
Innovated in-game purchases
|
gptkbp:notable_games
|
gptkb:Zynga_Poker
gptkb:Farm_Ville
gptkb:Words_With_Friends
|
gptkbp:part_of
|
gptkb:Zynga_Inc.
|
gptkbp:partnerships
|
Various brand partnerships
|
gptkbp:platform
|
gptkb:Facebook
|
gptkbp:platforms
|
gptkb:Android
gptkb:Web
gptkb:i_OS
|
gptkbp:revenue
|
Freemium
Hundreds of millions annually
|
gptkbp:social_features
|
gptkb:Achievements
Leaderboards
Social sharing features
Friend invites
|
gptkbp:student_enrollment
|
High user retention rates
|
gptkbp:type
|
Social Gaming
|
gptkbp:user_base
|
Millions of users
|
gptkbp:user_engagement
|
High user engagement
|
gptkbp:user_feedback
|
Incorporates user feedback
|
gptkbp:bfsParent
|
gptkb:Zynga
|
gptkbp:bfsLayer
|
5
|