gptkbp:instanceOf
|
gptkb:video_game_developer
|
gptkbp:acquisition_date_by_Tencent
|
2016
|
gptkbp:awards
|
gptkb:BAFTA_Games_Award_for_Mobile_&_Handheld
|
gptkbp:CEO
|
gptkb:Ilkka_Paananen
|
gptkbp:country
|
gptkb:Finland
|
gptkbp:employee_culture
|
small, independent teams called 'cells'
|
gptkbp:founded
|
2010
|
gptkbp:founder
|
gptkb:Ilkka_Paananen
|
gptkbp:headquarters_location
|
gptkb:Helsinki
|
https://www.w3.org/2000/01/rdf-schema#label
|
Supercell
|
gptkbp:industry
|
video games
|
gptkbp:languageOfService
|
English
Finnish
|
gptkbp:logo
|
Supercell logo.svg
|
gptkbp:netIncome
|
$580 million
|
gptkbp:notableEvent
|
Boom Beach launched in 2014
Brawl Stars launched globally in 2018
Clash Royale launched in 2016
Clash of Clans launched in 2012
Hay Day launched in 2012
|
gptkbp:notableFeature
|
focus on free-to-play games with in-app purchases
|
gptkbp:notableWork
|
gptkb:Boom_Beach
gptkb:Brawl_Stars
gptkb:Clash_Royale
gptkb:Clash_of_Clans
gptkb:Hay_Day
|
gptkbp:number_of_games_released
|
5
|
gptkbp:numberOfEmployees
|
over 300
|
gptkbp:parentOrganization
|
gptkb:Tencent
|
gptkbp:platform
|
gptkb:Android
gptkb:iOS
|
gptkbp:revenue
|
$1.92 billion
|
gptkbp:type
|
gptkb:subsidiary
|
gptkbp:website
|
https://supercell.com
|
gptkbp:bfsParent
|
gptkb:Accel
gptkb:Accel_Partners
gptkb:Benchmark
gptkb:Index_Ventures
gptkb:Tencent
gptkb:腾讯
|
gptkbp:bfsLayer
|
5
|