Supercell

GPTKB entity

Statements (178)
Predicate Object
gptkbp:instance_of gptkb:Company
gptkb:video_game_franchise
gptkb:musical_group
gptkbp:accessibility focus on accessibility features
gptkbp:acquired_by gptkb:Tencent_Holdings
gptkbp:acquisition gptkb:Tencent_Holdings
Tencent acquired majority stake in 2016
acquired by Tencent in 2016
gptkbp:album gptkb:Kimi_no_Shiranai_Monogatari
Today is a Beautiful Day
Zigaexperientia
gptkbp:analytics uses analytics for game improvement
gptkbp:associated_act gptkb:Hatsune_Miku
gptkbp:awards gptkb:Best_Game_(2014)
gptkb:Best_Game_(2017)
gptkb:Best_Game_(2019)
gptkb:Best_Game_(2020)
gptkb:Best_Game_Design_(2015)
gptkb:Best_Mobile_Game_at_The_Game_Awards_2016
gptkb:Mobile_Game_of_the_Year_at_the_Golden_Joystick_Awards_2015
gptkb:BAFTA_Games_Award_for_Best_Mobile_Game
multiple Game Awards
Best Mobile Game (2018)
Best Mobile Game (2013)
Best Multiplayer Game (2016)
Best Mobile Game at the Game Awards 2016
gptkbp:business_model free-to-play
gptkbp:collaborated_with gptkb:Nagi_Yanagi
gptkbp:collaborations collaborates with other brands
worked with various game developers
gptkbp:community Supercell Community Forum
gptkbp:community_engagement active player community
gptkbp:community_events gptkb:Brawl_Stars_Championship
gptkb:Clash_of_Clans_World_Championship
Clash Royale League
organizes tournaments
Hay Day events
gptkbp:community_feedback incorporates player feedback into games
gptkbp:economy regular balance changes
gptkbp:employees gptkb:200
around 300
approximately 300
gptkbp:events hosts in-game events
gptkbp:expansion expanded to international markets
gptkbp:financial_performance highly profitable company
profitable since inception
gptkbp:formed gptkb:2007
gptkbp:founded gptkb:2010
gptkbp:founded_by gptkb:Ilkka_Paananen
gptkbp:founded_in gptkb:2010
gptkbp:founder gptkb:Ilkka_Paananen
gptkbp:future_plans expansion into new markets
enhancing existing games
new game development
continuing to innovate in mobile gaming.
gptkbp:game_community strong community support
active forums and discussions
gptkbp:game_design iterative process
cellular structure
small teams
player feedback driven
gptkbp:game_features frequent new features
gptkbp:game_updates regular updates
seasonal updates
gptkbp:gameplay gptkb:Clash_Mini
gptkb:Clash_Quest
gptkb:Rush_Wars
gptkb:Clash_of_Clans
gptkb:Hay_Day
gptkb:Clash_Royale
gptkb:Brawl_Stars
gptkb:Boom_Beach
Everdale
gptkbp:genre gptkb:action
gptkb:strategy
gptkb:role-playing_game
gptkb:simulation
J-pop
multiplayer
gptkbp:graphics high-quality graphics
gptkbp:has_culture encourages innovation
cellular structure
emphasis on creativity
decentralized structure
focus on small teams
gptkbp:headquartered_in gptkb:Helsinki
gptkbp:headquarters Helsinki, Finland
https://www.w3.org/2000/01/rdf-schema#label Supercell
gptkbp:influence mobile gaming industry
game design trends
game monetization strategies
gptkbp:influences mobile gaming industry
game design trends
game monetization strategies
gptkbp:investment received significant venture capital funding
received significant investments from Tencent
gptkbp:known_for gptkb:Clash_of_Clans
gptkb:Hay_Day
gptkb:Clash_Royale
gptkb:Brawl_Stars
gptkbp:label gptkb:Sony_Music_Entertainment_Japan
gptkbp:launched frequent game launches
Boom Beach launched in 2014
Brawl Stars launched in 2018
Clash Royale launched in 2016
Clash of Clans launched in 2012
Hay Day launched in 2012
gptkbp:localization localizes games for different regions
gptkbp:marketing_strategy influencer marketing
gptkbp:merchandise offers official merchandise
gptkbp:merchandising official merchandise available
gptkbp:monetization gptkb:advertising
in-app purchases
successful monetization strategies
gptkbp:notable_games gptkb:Clash_of_Clans
gptkb:Hay_Day
gptkb:Clash_Royale
gptkb:Brawl_Stars
gptkb:Boom_Beach
gptkbp:notable_members gptkb:Ryo
gptkbp:origin gptkb:Tokyo,_Japan
gptkbp:owner gptkb:Tencent_Holdings
gptkbp:parent_company gptkb:Tencent
gptkbp:partnerships Various publishers
various game developers
collaborations with various brands
various merchandise partnerships
gptkbp:philanthropy engages in charitable activities
gptkbp:philosophy gptkb:Community_engagement
Cellular structure
Small teams
Long-term vision
Iterative development
Player-first approach
Sustainability in gaming
Focus on quality
Innovation in gameplay
player-first approach
focus on player experience
Empowerment of teams
freedom for teams
long-term game support
gptkbp:platforms gptkb:PC
gptkb:Android
gptkb:i_OS
Mobile
gptkbp:popularity highly popular worldwide
gptkbp:provides_support_for dedicated customer support team
gptkbp:reach available in multiple languages
gptkbp:released regular updates
regular updates for games
gptkbp:revenue over $1 billion annually
in-app purchases
over $1 billion (2020)
$1 billion (2020)
gptkbp:single gptkb:The_World_is_Mine
gptkb:Kimi_no_Shiranai_Monogatari
gptkb:Kaze_ni_Naru
My Dearest
gptkbp:social_features clan system
friend invites
gptkbp:social_media_presence active on Facebook
active on Instagram
active on social media
active on Twitter
gptkbp:sound engaging soundtracks
gptkbp:sustainability environmental initiatives
diversity and inclusion efforts
focus on sustainable practices
social responsibility programs
gptkbp:type gptkb:video_game_franchise
gptkbp:user_base millions of active users
gptkbp:user_engagement high user retention
gptkbp:user_feedback integrates user feedback into games
gptkbp:website supercell.jp
gptkbp:bfsParent gptkb:video_game_franchise
gptkb:Tencent
gptkbp:bfsLayer 4