Statements (56)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game company
|
gptkbp:acquisition |
gptkb:Tencent_Holdings
|
gptkbp:advertising |
social media campaigns
influencer marketing |
gptkbp:awards |
multiple Game of the Year awards
|
gptkbp:businessModel |
free-to-play
|
gptkbp:collaborations |
partnerships with brands
cross-promotions with other games |
gptkbp:community_engagement |
in-game events
community challenges social media interactions fan art contests developer Q&A sessions active player feedback |
gptkbp:communityEvents |
gptkb:Brawl_Stars_World_Finals
Clash of Clans World Championship |
gptkbp:cultural_impact |
influenced game design trends
popularized mobile gaming |
gptkbp:employees |
approximately 300
|
gptkbp:financials |
venture capital funding
strategic investments |
gptkbp:founded |
2010
|
gptkbp:founder |
gptkb:Ilkka_Paananen
|
gptkbp:game_mechanics |
iterative process
small teams |
gptkbp:genre |
simulation
action strategy role-playing multiplayer online battle arena |
gptkbp:headquarters |
gptkb:Helsinki,_Finland
|
https://www.w3.org/2000/01/rdf-schema#label |
Supercell
|
gptkbp:merchandising |
toys and collectibles
clothing and accessories |
gptkbp:notableGames |
gptkb:Clash_Royale
gptkb:Brawl_Stars gptkb:Boom_Beach Clash of Clans Hay Day |
gptkbp:partnerships |
various esports organizations
|
gptkbp:philanthropy |
educational programs
environmental initiatives disaster relief efforts support for children's charities |
gptkbp:platforms |
Android
PC iOS |
gptkbp:reach |
available in over 150 countries
|
gptkbp:revenue |
over $1 billion annually
|
gptkbp:style |
cellular structure
|
gptkbp:updates |
seasonal events
regular content updates balance changes new game modes new character releases |
gptkbp:userBase |
over 100 million monthly active users
|