Supercell

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instanceOf video game company
gptkbp:acquisition gptkb:Tencent_Holdings
gptkbp:advertising social media campaigns
influencer marketing
gptkbp:awards multiple Game of the Year awards
gptkbp:businessModel free-to-play
gptkbp:collaborations partnerships with brands
cross-promotions with other games
gptkbp:community_engagement in-game events
community challenges
social media interactions
fan art contests
developer Q&A sessions
active player feedback
gptkbp:communityEvents gptkb:Brawl_Stars_World_Finals
Clash of Clans World Championship
gptkbp:cultural_impact influenced game design trends
popularized mobile gaming
gptkbp:employees approximately 300
gptkbp:financials venture capital funding
strategic investments
gptkbp:founded 2010
gptkbp:founder gptkb:Ilkka_Paananen
gptkbp:game_mechanics iterative process
small teams
gptkbp:genre simulation
action
strategy
role-playing
multiplayer online battle arena
gptkbp:headquarters gptkb:Helsinki,_Finland
https://www.w3.org/2000/01/rdf-schema#label Supercell
gptkbp:merchandising toys and collectibles
clothing and accessories
gptkbp:notableGames gptkb:Clash_Royale
gptkb:Brawl_Stars
gptkb:Boom_Beach
Clash of Clans
Hay Day
gptkbp:partnerships various esports organizations
gptkbp:philanthropy educational programs
environmental initiatives
disaster relief efforts
support for children's charities
gptkbp:platforms Android
PC
iOS
gptkbp:reach available in over 150 countries
gptkbp:revenue over $1 billion annually
gptkbp:style cellular structure
gptkbp:updates seasonal events
regular content updates
balance changes
new game modes
new character releases
gptkbp:userBase over 100 million monthly active users