Zombicide: Invader -The Last Stand
GPTKB entity
Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:board_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Zombicide
|
gptkbp:age |
gptkb:14
|
gptkbp:artwork |
gptkb:Nicolas_Fructus
|
gptkbp:designed_by |
Guillaume Montiage
|
gptkbp:difficulty |
gptkb:tank
|
gptkbp:game_components |
gptkb:video_game
gptkb:artwork cards tokens game board |
gptkbp:game_length |
60-120 minutes
|
gptkbp:game_mechanics |
gptkb:survival
gptkb:teamwork character roles resource allocation combat turn-based cooperative gameplay player choices game balance character customization environmental effects narrative elements character progression character abilities mission objectives team roles item collection enemy AI resource trading map exploration player elimination action selection event cards variable player powers difficulty scaling scenario-based event resolution turn order management scenario creation enemy spawning |
gptkbp:genre |
gptkb:collaboration
|
gptkbp:has_expansion |
gptkb:Zombicide:_Invader
|
gptkbp:interacts_with |
high
|
gptkbp:language |
low
|
gptkbp:mechanics |
resource management
grid movement action point allowance |
gptkbp:number_of_teams |
1-6
|
gptkbp:published_by |
gptkb:CMON_Limited
|
gptkbp:release_year |
gptkb:2020
|
gptkbp:setting |
gptkb:Author
|
gptkbp:tactics |
tactical
|
gptkbp:theme |
zombies
|