Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:board_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Zombicide
|
gptkbp:age |
14+
|
gptkbp:artwork |
gptkb:Nicolas_Fructus
|
gptkbp:controls |
gptkb:Zombicide
|
gptkbp:designed_by |
Guillaume Lamy
|
gptkbp:game_components |
gptkb:video_game
gptkb:artwork cards tokens game board |
gptkbp:game_length |
60-120 minutes
|
gptkbp:genre |
cooperative game
|
gptkbp:has_expansion |
gptkb:Zombicide:_Invader_-The_Last_Stand
Zombicide: Invader -Dark Side Zombicide: Invader -Space Wolves |
gptkbp:mechanics |
gptkb:spacecraft
gptkb:special_abilities gptkb:rocket team dynamics resource allocation resource management strategic planning player engagement team strategy game immersion environmental hazards player interaction thematic elements game balance character customization game flow narrative elements character progression character abilities game replayability leveling system turn-based gameplay game setup mission objectives tactical decisions item collection zombie types enemy AI skill checks player elimination player roles event cards difficulty scaling action points team cooperation scenario-based missions miniature-based gameplay zombie spawning co-op victory conditions |
gptkbp:number_of_teams |
1-6
|
gptkbp:published_by |
gptkb:Cool_Mini_or_Not
|
gptkbp:release_year |
gptkb:2019
|
gptkbp:setting |
gptkb:Author
|
gptkbp:theme |
zombies
|