Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:board_game
|
gptkbp:artwork |
gptkb:Nicolas_Fructus
|
gptkbp:components |
gptkb:miniatures
gptkb:dice cards tokens game board |
gptkbp:designed_by |
Guillaume Montiage
|
gptkbp:difficulty |
gptkb:medium
|
gptkbp:expansion |
gptkb:Zombicide
gptkb:new_characters new rules new scenarios new equipment new zombies |
gptkbp:game_length |
90-120 minutes
|
gptkbp:game_mechanics |
gptkb:exploration
gptkb:teamwork gptkb:character_development character roles resource allocation resource management strategic decisions strategic planning team synergy dynamic gameplay combat environmental hazards character interactions game balance leveling up character customization character progression character abilities turn-based actions mission objectives team roles zombie types player cooperation player elimination item crafting event cards action points survival elements game scenarios scenario objectives cooperative strategy cooperative challenges zombie hordes zombie spawning zombie AI zombie movement |
gptkbp:genre |
cooperative game
|
gptkbp:mechanics |
miniature-based gameplay
|
gptkbp:number_of_issues |
over 20
|
gptkbp:number_of_players |
1-6 players
|
gptkbp:players |
1-6
|
gptkbp:published_by |
gptkb:CMON_Limited
|
gptkbp:rating |
8.5/10
|
gptkbp:release_date |
gptkb:2018
|
gptkbp:setting |
zombie apocalypse
|
gptkbp:system |
Zombicide game system
|
gptkbp:theme |
gptkb:fantasy
|
gptkbp:bfsParent |
gptkb:Zombicide
|
gptkbp:bfsLayer |
6
|