Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:allows |
content updates
real-time editing environmental interactions scripting capabilities cloud gaming capabilities large-scale environments realistic animations cross-game content sharing |
gptkbp:developed_by |
gptkb:Monolith_Soft
JRPG genre |
gptkbp:enables |
seamless transitions
|
gptkbp:features |
social media integration
environmental storytelling character customization dynamic weather system particle effects user feedback integration animation blending quest system scene management AI learning capabilities camera control real-time combat system event scripting |
https://www.w3.org/2000/01/rdf-schema#label |
Xenoblade 2 Engine
|
gptkbp:improves |
game performance
|
gptkbp:includes |
gptkb:Information_Technology
networking capabilities sound design tools asset management system AI-driven NPCs dialogue system visual scripting tools player feedback system |
gptkbp:is_enhanced_by |
Nintendo Switch hardware
|
gptkbp:platform |
gptkb:Nintendo_Switch
|
gptkbp:provides |
gptkb:Performance_Monitoring
community forums debugging tools animation tools level design tools tutorial system cutscene capabilities game monetization tools |
gptkbp:released_in |
gptkb:2017
|
gptkbp:supports |
gptkb:modding_community
gptkb:voice_acting cross-platform development live events modular design game streaming open world high-definition graphics mobile development multiplayer elements real-time lighting user interface customization game analytics community-driven content AI pathfinding VR integration dynamic audio |
gptkbp:used_in |
gptkb:Xenoblade_Chronicles_2
|
gptkbp:utilizes |
gptkb:Physics
custom shaders data-driven design data analytics for gameplay cloud storage for assets |
gptkbp:bfsParent |
gptkb:Xenoblade_Engine
|
gptkbp:bfsLayer |
6
|