Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:Monolith_Soft
|
gptkbp:features |
dynamic weather system
large-scale environments real-time combat system |
gptkbp:first_released |
gptkb:2010
|
gptkbp:has |
gptkb:Documentation
gptkb:Physics gptkb:video_editing_software tutorials community support debugging tools networking capabilities modular architecture profiling tools lighting effects environmental storytelling character customization animation tools user interface design tools animation blending quest system sound design tools asset management system level of detail management visual scripting custom shaders terrain rendering version control support content pipeline gameplay scripting NPC interaction |
https://www.w3.org/2000/01/rdf-schema#label |
Xenoblade Engine
|
gptkbp:known_for |
immersive storytelling
high-quality graphics expansive game worlds |
gptkbp:platforms |
gptkb:Nintendo_Switch
gptkb:Nintendo_Wii gptkb:Nintendo_3_DS |
gptkbp:successor |
gptkb:Xenoblade_2_Engine
|
gptkbp:supports |
open world
|
gptkbp:used_in |
gptkb:Xenoblade_Chronicles
gptkb:Xenoblade_Chronicles_2 gptkb:Xenoblade_Chronicles_X |
gptkbp:uses |
gptkb:camera
Lua scripting AI pathfinding |
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:Monolith_Soft
gptkb:Xenoblade_Chronicles gptkb:Xenoblade_Chronicles_2 gptkb:Xenoblade_Chronicles_3 |
gptkbp:bfsLayer |
5
|