Statements (52)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:competesWith |
gptkb:Unreal_Engine
Unity CryEngine |
gptkbp:developedBy |
gptkb:Monolith_Soft
|
gptkbp:enhances |
gptkb:Xenoblade_Chronicles_Definitive_Edition
|
gptkbp:features |
day-night cycle
dynamic weather system AI-driven NPCs large-scale environments customizable character classes |
gptkbp:firstHeld |
Xenoblade Chronicles
|
gptkbp:has |
regular updates
modular architecture active community physics engine extensive documentation sound design tools animation systems visual effects tools |
https://www.w3.org/2000/01/rdf-schema#label |
Xenoblade Engine
|
gptkbp:influencedBy |
open-world games
JRPGs |
gptkbp:isCompatibleWith |
various graphics APIs
|
gptkbp:isKnownFor |
rich lore
epic soundtracks |
gptkbp:isOptimizedFor |
gptkb:Nintendo_Switch
gptkb:Wii_U Wii |
gptkbp:isPartOf |
gptkb:Xenoblade_series
|
gptkbp:isRecognizedFor |
player engagement
innovation in game design narrative depth |
gptkbp:isSupportedBy |
gptkb:Nintendo
|
gptkbp:isUsedBy |
other_Monolith_Soft_titles
|
gptkbp:isUtilizedIn |
gptkb:Xenoblade_Chronicles_3
gptkb:Xenoblade_Chronicles:_Future_Connected |
gptkbp:isVisitedBy |
gptkb:Japan
|
gptkbp:knownFor |
immersive storytelling
high-quality graphics complex character development |
gptkbp:releasedIn |
2010
|
gptkbp:supports |
multiple platforms
real-time combat open world multiplayer modes single-player campaigns |
gptkbp:usedIn |
gptkb:Xenoblade_Chronicles_2
Xenoblade Chronicles Xenoblade Chronicles X |
gptkbp:utilizes |
C++ programming
Lua scripting |