X-COM: Terror from the Deep
GPTKB entity
Statements (109)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:ai |
Enemy AI
|
gptkbp:art_style |
2 D graphics
|
gptkbp:combat_system |
Turn-based combat
|
gptkbp:community |
active modding community
Active modding community |
gptkbp:critical_reception |
Generally positive reviews
positive |
gptkbp:developer |
gptkb:Mythos_Games
|
gptkbp:difficulty_levels |
Multiple difficulty levels
|
gptkbp:enemy_types |
gptkb:Alien
|
gptkbp:engine |
gptkb:Custom_engine
|
gptkbp:events |
gptkb:diplomatic_relations
Research projects Exploration missions Resource gathering Combat missions Technology research Base construction Interception missions Alien abductions Alien artifact analysis Alien base assaults Alien technology recovery Base defense missions Manufacturing items Terror missions |
gptkbp:expansion |
gptkb:None
gptkb:X-COM:_Apocalypse |
gptkbp:game_engine |
gptkb:Custom_engine
|
gptkbp:game_features |
gptkb:intelligence_gathering
research and development mission planning resource allocation strategic planning combat tactics strategic alliances environmental hazards advanced weaponry training soldiers alien technology upgrading technology post-mission analysis combat missions underwater exploration turn-based strategy mission objectives unit morale managing finances alien abductions base defense underwater combat strategic resource management enemy AI behavior unit customization base expansion managing personnel building facilities diplomacy with nations researching alien artifacts alien base infiltration alien species diversity defense against alien attacks intercepting alien ships |
gptkbp:game_mechanics |
resource management
tactical combat base management |
gptkbp:game_modes |
Single-player
single-player |
gptkbp:gameplay |
Turn-based strategy
|
gptkbp:genre |
Tactical role-playing game
turn-based tactics |
gptkbp:has_units |
gptkb:Soldier
gptkb:vehicles gptkb:weapons gptkb:Alien |
gptkbp:in-game_currency |
Funding
|
gptkbp:influenced_by |
gptkb:X-COM:_UFO_Defense
|
gptkbp:influences |
gptkb:science_fiction
Horror Strategy games |
gptkbp:inspired_by |
gptkb:science_fiction
|
gptkbp:is_a_resource_for |
Base management
|
gptkbp:legacy |
Cult classic status
|
gptkbp:mod_support |
gptkb:Yes
yes |
gptkbp:multiplayer |
No
no |
gptkbp:music_composer |
gptkb:John_Broomhall
|
gptkbp:narrative |
Alien invasion
|
gptkbp:narrative_theme |
alien invasion
|
gptkbp:platform |
gptkb:PC
|
gptkbp:players |
Top-down view
top-down view |
gptkbp:predecessor |
gptkb:X-COM:_UFO_Defense
|
gptkbp:publisher |
gptkb:Micro_Prose
|
gptkbp:release_date |
gptkb:1995
1995-10-01 |
gptkbp:release_region |
gptkb:Europe
gptkb:North_America |
gptkbp:remake |
gptkb:XCOM:_Enemy_Unknown
|
gptkbp:sequel |
gptkb:X-COM:_UFO_Defense
|
gptkbp:series |
gptkb:X-COM
|
gptkbp:setting |
gptkb:Underwater
underwater |
gptkbp:soundtrack |
gptkb:John_Broomhall
|
gptkbp:successor |
gptkb:X-COM:_Apocalypse
|
gptkbp:bfsParent |
gptkb:Micro_Prose
|
gptkbp:bfsLayer |
5
|