gptkbp:instance_of
|
gptkb:video_game
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gptkbp:art_style
|
stylized graphics
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gptkbp:critical_reception
|
mixed reviews
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gptkbp:developer
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gptkb:Compulsion_Games
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gptkbp:engine
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gptkb:Unreal_Engine_4
|
gptkbp:game_engine
|
gptkb:Unreal_Engine_4
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gptkbp:game_length
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approximately 10-15 hours
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gptkbp:game_mechanics
|
gptkb:healthcare_organization
gptkb:spacecraft
gptkb:faction
gptkb:video_game
gptkb:rocket
gptkb:Twitter_account
gptkb:museum
resource management
crafting materials
permadeath
environmental hazards
environmental storytelling
character customization
day-night cycle
dynamic weather system
character progression
quests and missions
inventory system
skill trees
stealth gameplay
dialogue choices
dynamic events
enemy AI
crafting recipes
NPC interactions
narrative choices
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gptkbp:game_modes
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single-player
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gptkbp:gameplay
|
first-person perspective
open world
crafting system
stealth mechanics
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gptkbp:genre
|
survival horror
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gptkbp:has_expansion
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gptkb:We_Happy_Few:_Lightbearer
gptkb:We_Happy_Few:_They_Came_From_Below
gptkb:We_Happy_Few:_We_All_Fall_Down_-Expansion_Pass
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gptkbp:influences
|
gptkb:Aldous_Huxley's_Brave_New_World
George Orwell's 1984
British culture of the 1960s
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gptkbp:main_character
|
gptkb:Arthur_Hastings
gptkb:Sally_Boyle
Percival Hastings
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gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:Community_Center
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
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gptkbp:publisher
|
gptkb:Gearbox_Publishing
|
gptkbp:release_date
|
September 10, 2020
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gptkbp:release_platform
|
gptkb:Epic_Games_Store
gptkb:Nintendo_Switch
gptkb:Steam
|
gptkbp:series
|
gptkb:We_Happy_Few
|
gptkbp:setting
|
alternate history 1960s England
|
gptkbp:soundtrack
|
gptkb:original_score_by_Olivier_Deriviere
|
gptkbp:themes
|
gptkb:TV_series
mental health
societal control
freedom vs. security
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gptkbp:voice_actor
|
multiple voice actors
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gptkbp:bfsParent
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gptkb:We_Happy_Few
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gptkbp:bfsLayer
|
5
|