gptkbp:instance_of
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gptkb:video_game
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gptkbp:advertising
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viral marketing
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gptkbp:art_style
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retro-futuristic
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gptkbp:awards
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Best Indie Game at the Golden Joystick Awards
Best Game at the Canadian Video Game Awards
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gptkbp:character_customization
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limited
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gptkbp:community_support
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gptkb:Community_Center
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gptkbp:critical_reception
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mixed reviews
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gptkbp:developer
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gptkb:Compulsion_Games
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gptkbp:difficulty
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adjustable
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gptkbp:engine
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gptkb:Unreal_Engine_4
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gptkbp:feedback
|
early access
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gptkbp:game_features
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gptkb:museum
resource management
quests
environmental storytelling
day-night cycle
dynamic weather system
stealth tactics
character backstories
combat strategies
dialogue choices
crafting recipes
NPC interactions
lore exploration
survival mechanics
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gptkbp:game_length
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10-15 hours
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gptkbp:game_mechanics
|
crafting
combat
stealth
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gptkbp:game_modes
|
single-player
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gptkbp:game_world
|
gptkb:spacecraft
open world
procedurally generated elements
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gptkbp:genre
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gptkb:survival
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gptkbp:has_expansion
|
gptkb:We_Happy_Few:_They_Came_From_Below
gptkb:We_Happy_Few:_We_All_Fall_Down
|
https://www.w3.org/2000/01/rdf-schema#label
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We Happy Few
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gptkbp:influences
|
British culture
1960s aesthetics
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gptkbp:inspiration
|
gptkb:Aldous_Huxley's_Brave_New_World
George Orwell's 1984
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gptkbp:launch_site
|
DL Cs
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gptkbp:main_character
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gptkb:Arthur_Hastings
gptkb:Sally_Boyle
Ollie Starkey
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gptkbp:multiplayer
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gptkb:battle
|
gptkbp:narrative_style
|
first-person perspective
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gptkbp:narrative_theme
|
dystopia
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gptkbp:number_of_teams
|
moral dilemmas
character interactions
multiple endings
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gptkbp:platform
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gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
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gptkbp:publisher
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gptkb:Gearbox_Publishing
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gptkbp:release_date
|
August 10, 2018
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gptkbp:release_platform
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gptkb:Nintendo_Switch
gptkb:smartphone
gptkb:operating_system
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gptkbp:sequel
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gptkb:We_Happy_Few:_Lightbearer
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gptkbp:setting
|
alternate history
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gptkbp:soundtrack
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gptkb:musical
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gptkbp:trailer
|
E3 2016 trailer
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gptkbp:bfsParent
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gptkb:2016_E3_Expo
gptkb:Compulsion_Games
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gptkbp:bfsLayer
|
4
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