gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Wasteland_(2012)
|
gptkbp:art_style
|
pixel art
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:combat_system
|
party-based
|
gptkbp:critical_reception
|
positive
|
gptkbp:design
|
gptkb:Brian_Fargo
|
gptkbp:developer
|
gptkb:Interplay_Productions
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:church
gptkb:video_game
time management
resource management
crafting
stealth
team management
combat tactics
permadeath
character stats
character classes
environmental interactions
combat mechanics
character progression
random encounters
turn-based strategy
leveling system
moral choices
skill trees
quest system
dialogue choices
world building
enemy AI
character relationships
exploration mechanics
skill checks
item crafting
faction interactions
quest mechanics
faction mechanics
character mechanics
resource mechanics
|
gptkbp:gameplay
|
turn-based combat
|
gptkbp:genre
|
gptkb:tabletop_role-playing_game
|
https://www.w3.org/2000/01/rdf-schema#label
|
Wasteland (1988)
|
gptkbp:influenced
|
gptkb:Planescape:_Torment
gptkb:Divinity:_Original_Sin
gptkb:The_Bard's_Tale_series
|
gptkbp:influenced_by
|
gptkb:Fallout_series
|
gptkbp:inspired
|
role-playing video games
|
gptkbp:language
|
branching dialogue
|
gptkbp:legacy
|
cult classic
|
gptkbp:map
|
overhead view
|
gptkbp:merchandise
|
item management
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
non-linear
|
gptkbp:platform
|
gptkb:MS-DOS
|
gptkbp:publisher
|
gptkb:Interplay_Productions
|
gptkbp:release_date
|
gptkb:1988
|
gptkbp:release_platform
|
gptkb:Apple_II
gptkb:automobile
|
gptkbp:sequel
|
gptkb:Wasteland_2
|
gptkbp:setting
|
post-apocalyptic
|
gptkbp:soundtrack
|
synthesized music
|