Wasteland (1988)

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Wasteland_(2012)
gptkbp:art_style pixel art
gptkbp:character_customization gptkb:battle
gptkbp:combat_system party-based
gptkbp:critical_reception positive
gptkbp:design gptkb:Brian_Fargo
gptkbp:developer gptkb:Interplay_Productions
gptkbp:game_mechanics gptkb:spacecraft
gptkb:church
gptkb:video_game
time management
resource management
crafting
stealth
team management
combat tactics
permadeath
character stats
character classes
environmental interactions
combat mechanics
character progression
random encounters
turn-based strategy
leveling system
moral choices
skill trees
quest system
dialogue choices
world building
enemy AI
character relationships
exploration mechanics
skill checks
item crafting
faction interactions
quest mechanics
faction mechanics
character mechanics
resource mechanics
gptkbp:gameplay turn-based combat
gptkbp:genre gptkb:tabletop_role-playing_game
https://www.w3.org/2000/01/rdf-schema#label Wasteland (1988)
gptkbp:influenced gptkb:Planescape:_Torment
gptkb:Divinity:_Original_Sin
gptkb:The_Bard's_Tale_series
gptkbp:influenced_by gptkb:Fallout_series
gptkbp:inspired role-playing video games
gptkbp:language branching dialogue
gptkbp:legacy cult classic
gptkbp:map overhead view
gptkbp:merchandise item management
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style non-linear
gptkbp:platform gptkb:MS-DOS
gptkbp:publisher gptkb:Interplay_Productions
gptkbp:release_date gptkb:1988
gptkbp:release_platform gptkb:Apple_II
gptkb:automobile
gptkbp:sequel gptkb:Wasteland_2
gptkbp:setting post-apocalyptic
gptkbp:soundtrack synthesized music