gptkbp:instance_of
|
gptkb:Artist
gptkb:Person
|
gptkbp:active_years
|
1980s to present
|
gptkbp:associated_with
|
gptkb:Atari
|
gptkbp:awards
|
gptkb:award
|
gptkbp:birth_date
|
1960-01-01
|
gptkbp:birth_place
|
gptkb:United_States
|
gptkbp:birth_year
|
gptkb:1960
|
gptkbp:collaborated_with
|
gptkb:Jeff_Lee
|
gptkbp:contribution
|
Game mechanics innovation
|
gptkbp:created
|
gptkb:Q*bert:_Rebooted
gptkb:Q*bert
|
gptkbp:education
|
gptkb:University_of_California,_Berkeley
|
gptkbp:genre
|
Arcade games
|
gptkbp:has_performed_at
|
Game developer conferences
|
gptkbp:has_skill
|
gptkb:video_games
gptkb:sound_design
gptkb:Animation
gptkb:advertising
gptkb:networking
Programming
Project management
Public speaking
Community building
Mentoring
Prototyping
Quality assurance
Storytelling
User experience design
Level design
Game mechanics
User interface design
Creative writing
Concept art
Funding acquisition
Game balancing
Team leadership
Game analytics
Game localization
Game community engagement
Game publishing
Game testing
Game remastering
Game sequel development
Game monetization
Game franchise development
Game adaptation
Art design
3 D modeling
Game marketing strategy
|
https://www.w3.org/2000/01/rdf-schema#label
|
Warren Davis
|
gptkbp:influenced
|
Video game industry
|
gptkbp:influenced_by
|
gptkb:video_games
gptkb:Pong
gptkb:Atari_2600
|
gptkbp:inspiration
|
Comic strips
|
gptkbp:involvement
|
Indie game development
|
gptkbp:known_for
|
gptkb:Q*bert
Video game design
|
gptkbp:legacy
|
Influence on platform games
|
gptkbp:nationality
|
gptkb:American
|
gptkbp:notable_interview
|
gptkb:Game_Informer
|
gptkbp:notable_work
|
gptkb:Q*bert
|
gptkbp:occupation
|
gptkb:game_developers
|
gptkbp:participated_in
|
Game jams
|
gptkbp:resides_in
|
gptkb:California
|
gptkbp:style
|
Pixel art
|
gptkbp:website
|
warrendavis.com
|
gptkbp:bfsParent
|
gptkb:Jefferson_Davis
|
gptkbp:bfsLayer
|
4
|