gptkbp:instance_of
|
gptkb:book_series
|
gptkbp:adaptations
|
gptkb:none
|
gptkbp:author
|
gptkb:Marie_Lu
|
gptkbp:awards
|
gptkb:none
|
gptkbp:book_format
|
gptkb:audiobook
ebook
hardcover
paperback
|
gptkbp:character_development
|
Emika's growth
Warcross's impact on society
|
gptkbp:conflict
|
game tournaments
corporate espionage
|
gptkbp:cover_artist
|
Katherine D. H. Lee
|
gptkbp:critical_reception
|
positive
|
gptkbp:cultural_impact
|
discussion on ethics of technology
increased interest in VR
|
gptkbp:first_published
|
gptkb:Warcross
Wildcard
|
gptkbp:genre
|
gptkb:science_fiction
|
https://www.w3.org/2000/01/rdf-schema#label
|
Warcross Duology
|
gptkbp:influences
|
gptkb:video_games
cyberpunk culture
|
gptkbp:inspiration
|
social media
real-world gaming culture
|
gptkbp:isbn
|
978-0399547966
978-0399547980
|
gptkbp:language
|
English
|
gptkbp:main_character
|
gptkb:Emika_Chen
|
gptkbp:narrative_style
|
first-person perspective
|
gptkbp:page_count_of_first_book
|
gptkb:368
|
gptkbp:page_count_of_second_book
|
gptkb:368
|
gptkbp:predecessor
|
gptkb:none
|
gptkbp:protagonist
|
gptkb:treasure_hunting
|
gptkbp:published_by
|
gptkb:G._P._Putnam's_Sons
|
gptkbp:reader_demographic
|
young adults
teenagers
|
gptkbp:release_date
|
gptkb:2017
|
gptkbp:release_year_of_second_book
|
gptkb:2018
|
gptkbp:sequel
|
Wildcard
|
gptkbp:series_order
|
gptkb:1
2
|
gptkbp:setting
|
futuristic world
|
gptkbp:successor
|
gptkb:none
|
gptkbp:target_audience
|
young adult
|
gptkbp:themes
|
gptkb:virtual_reality
gptkb:identity
gptkb:technology
|
gptkbp:bfsParent
|
gptkb:Marie_Lu
|
gptkbp:bfsLayer
|
4
|