War Games franchise

GPTKB entity

Statements (50)
Predicate Object
gptkbp:instance_of gptkb:franchise
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:War_Games
gptkbp:box_office $79 million
$1.5 million (Dead Code)
gptkbp:cinematography gptkb:Adam_Greenberg
gptkbp:critical_reception generally positive reviews
cult classic status
gptkbp:cultural_impact inspired discussions on AI ethics
influenced public perception of computer security
gptkbp:design gptkb:M._Scott_Mc_Kinlay
gptkbp:director gptkb:John_Badham
gptkb:Stuart_Gillard
gptkbp:edited_by gptkb:Michael_Kahn
gptkbp:fan_base cult following
gptkbp:has “ Shall we play a game?”
“ The only winning move is not to play.”
gptkbp:has_awards gptkb:award
gptkbp:has_genre gptkb:Author
gptkb:High_School
gptkbp:has_influence_on gptkb:The_Matrix
gptkb:Live_Free_or_Die_Hard
gptkb:Hackers
gptkbp:has_merchandise gptkb:video_game
board games
novelizations
gptkbp:has_sequel gptkb:War_Games:_The_Dead_Code
gptkbp:has_setting gptkb:United_States
gptkbp:has_song gptkb:Arthur_B._Rubinstein
gptkbp:has_spin_off gptkb:War_Games:_The_Dead_Code
gptkb:War_Games:_The_Series
gptkbp:has_theme computer hacking
nuclear war
gptkbp:has_title gptkb:War_Games
gptkb:War_Games:_The_Dead_Code
gptkbp:home_media_release gptkb:DJ
gptkb:film
Digital download
https://www.w3.org/2000/01/rdf-schema#label War Games franchise
gptkbp:legacy inspired real-life hacking awareness programs
led to discussions on cybersecurity policy.
gptkbp:main_character gptkb:Jennifer_Mack
gptkb:David_Lightman
gptkbp:production_company gptkb:United_Artists
gptkb:MGM
gptkbp:release_year gptkb:1983
gptkb:2008
gptkbp:screenplay_by gptkb:Lawrence_Lasker
gptkb:Walter_F._Parkes
gptkbp:visual_effects gptkb:John_Dykstra