gptkbp:instance_of
|
gptkb:franchise
|
gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:War_Games
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gptkbp:box_office
|
$79 million
$1.5 million (Dead Code)
|
gptkbp:cinematography
|
gptkb:Adam_Greenberg
|
gptkbp:critical_reception
|
generally positive reviews
cult classic status
|
gptkbp:cultural_impact
|
inspired discussions on AI ethics
influenced public perception of computer security
|
gptkbp:design
|
gptkb:M._Scott_Mc_Kinlay
|
gptkbp:director
|
gptkb:John_Badham
gptkb:Stuart_Gillard
|
gptkbp:edited_by
|
gptkb:Michael_Kahn
|
gptkbp:fan_base
|
cult following
|
gptkbp:has
|
“ Shall we play a game?”
“ The only winning move is not to play.”
|
gptkbp:has_awards
|
gptkb:award
|
gptkbp:has_genre
|
gptkb:Author
gptkb:High_School
|
gptkbp:has_influence_on
|
gptkb:The_Matrix
gptkb:Live_Free_or_Die_Hard
gptkb:Hackers
|
gptkbp:has_merchandise
|
gptkb:video_game
board games
novelizations
|
gptkbp:has_sequel
|
gptkb:War_Games:_The_Dead_Code
|
gptkbp:has_setting
|
gptkb:United_States
|
gptkbp:has_song
|
gptkb:Arthur_B._Rubinstein
|
gptkbp:has_spin_off
|
gptkb:War_Games:_The_Dead_Code
gptkb:War_Games:_The_Series
|
gptkbp:has_theme
|
computer hacking
nuclear war
|
gptkbp:has_title
|
gptkb:War_Games
gptkb:War_Games:_The_Dead_Code
|
gptkbp:home_media_release
|
gptkb:DJ
gptkb:film
Digital download
|
https://www.w3.org/2000/01/rdf-schema#label
|
War Games franchise
|
gptkbp:legacy
|
inspired real-life hacking awareness programs
led to discussions on cybersecurity policy.
|
gptkbp:main_character
|
gptkb:Jennifer_Mack
gptkb:David_Lightman
|
gptkbp:production_company
|
gptkb:United_Artists
gptkb:MGM
|
gptkbp:release_year
|
gptkb:1983
gptkb:2008
|
gptkbp:screenplay_by
|
gptkb:Lawrence_Lasker
gptkb:Walter_F._Parkes
|
gptkbp:visual_effects
|
gptkb:John_Dykstra
|