Statements (73)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Vulkan_Conformance_Test_Suite
|
gptkbp:developed_by |
gptkb:Khronos_Group
|
gptkbp:features |
Cross-platform compatibility
Multi-threading support Low-level control Explicit control over GPU resources |
gptkbp:first_released |
1.0.0
|
https://www.w3.org/2000/01/rdf-schema#label |
Vulkan SDK
|
gptkbp:language |
gptkb:C
gptkb:C++ |
gptkbp:latest_version |
1.3.239
|
gptkbp:license |
Apache License 2.0
|
gptkbp:platform |
gptkb:smartphone
gptkb:operating_system |
gptkbp:provides |
gptkb:document
Debugging tools Samples and demos |
gptkbp:related_to |
Game development
Real-time rendering Graphics programming |
gptkbp:released |
February 16, 2016
|
gptkbp:successor |
gptkb:chess_match
|
gptkbp:supports |
gptkb:Fences
gptkb:Vulkan_extension Events Presentation Memory management Surface Profiling tools Ray tracing Extensions Synchronization Synchronization primitives Resource tracking Semaphores API tracing Graphics commands Image formats Compute commands Framebuffer Multiview Compute shaders Query objects Shader compilation Command buffers Shader debugging Render passes Resource binding Performance queries Buffer objects Debug markers Descriptor sets Graphics pipelines Pipeline barriers Pipeline cache Pipeline layout Pipeline statistics Push constants Shader stages Swapchain Transfer commands Validation layers Debugging layers Descriptor binding Dynamic state Memory tracking Shader reflection Subpass |
gptkbp:uses |
gptkb:DJ
Shader modules |
gptkbp:website |
https://vulkan.lunarg.com/
|