Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Darksiders:_Wrath_of_War
|
gptkbp:developed_by |
gptkb:THQ
|
gptkbp:features |
real-time rendering
AI systems physics simulation dynamic lighting |
gptkbp:first_introduced |
gptkb:Darksiders
|
gptkbp:has_feature |
gptkb:museum
asset management community support debugging tools networking capabilities performance optimization shader programming modular architecture particle systems post-processing effects profiling tools collision detection character customization texture streaming user interface tools cross-platform support debugging support input handling AI pathfinding animation blending shadow mapping scripting support visual scripting source control integration environment mapping animation systems terrain rendering water simulation audio integration lighting models level editing tools sky rendering content pipeline level of detail gameplay scripting cutscene creation |
https://www.w3.org/2000/01/rdf-schema#label |
Vigil Engine
|
gptkbp:known_for |
stylized graphics
|
gptkbp:released |
gptkb:2008
|
gptkbp:successor |
gptkb:Cry_Engine_3
|
gptkbp:supports |
gptkb:PC
gptkb:Play_Station_3 gptkb:Xbox_360 multiplayer |
gptkbp:used_in |
gptkb:Darksiders_II
gptkb:Darksiders_III |
gptkbp:utilizes |
gptkb:HLSL
gptkb:C++ gptkb:Direct_X gptkb:chess_match |