Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:color
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Unity_2018
|
gptkbp:allows |
multi-pass rendering
custom shading effects |
gptkbp:can_be |
shader variants
custom lighting models shader properties |
gptkbp:can_be_extended_by |
custom shader code
|
gptkbp:can_be_used_with |
gptkb:Unity's_rendering_pipeline
C# scripts |
gptkbp:can_create |
animated shaders
custom effects for characters mobile shaders |
gptkbp:enables |
post-processing effects
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity Shader Lab
|
gptkbp:includes |
CG/ HLSL code
|
gptkbp:is_compatible_with |
gptkb:multiple_platforms
AR development VR development |
gptkbp:is_designed_for |
real-time rendering
|
gptkbp:is_documented_in |
Unity Manual
Unity API Reference Unity Learn |
gptkbp:is_implemented_in |
dynamic lighting
shadow mapping environment mapping reflection probes lightmapping |
gptkbp:is_integrated_with |
third-party tools
visual scripting tools |
gptkbp:is_optimized_for |
gptkb:benchmark
low-end devices |
gptkbp:is_part_of |
gptkb:Unity_Asset_Store
Unity's graphics pipeline Unity's rendering architecture Unity's shader ecosystem |
gptkbp:is_popular_in |
gptkb:video_game
hobbyist developers |
gptkbp:is_supported_by |
Unity community
Unity forums |
gptkbp:is_used_for |
gptkb:museum
particle systems create visual effects 2 D graphics UI effects create post-processing shaders create shaders for terrain |
gptkbp:is_used_in |
gptkb:mobile_application
game development AAA game development |
gptkbp:is_utilized_in |
professional studios
game engines indie developers |
gptkbp:provides |
surface shaders
|
gptkbp:supports |
gptkb:Unity_Profiler
compute shaders Shader Graph HDR rendering vertex shaders lighting models realistic rendering techniques GPU instancing fragment shaders |
gptkbp:training |
tutorials
online courses |
gptkbp:used_in |
gptkb:engine
|