Statements (73)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:graphic_novel
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Unity_Post-Processing_Stack
gptkb:Unity_Post_Processing |
gptkbp:can_be_extended_by |
Custom shaders
|
gptkbp:handles |
Scene rendering
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity Graphics Pipeline
|
gptkbp:includes |
gptkb:Specification
Lighting system Shadow mapping Camera effects Skybox rendering |
gptkbp:integrates_with |
gptkb:Unity_Editor
|
gptkbp:is_designed_for |
Real-time rendering
|
gptkbp:is_optimized_for |
gptkb:benchmark
|
gptkbp:manages |
Render textures
|
gptkbp:provides |
Animation blending
Asset pipeline Material system LOD (Level of Detail) management |
gptkbp:supports |
gptkb:museum
Debugging tools Profiling tools Multi-platform deployment Dynamic lighting Deferred rendering Global illumination Shader Graph Augmented reality rendering Virtual reality rendering Particle systems Compute shaders Visual scripting Shader compilation Multi-threaded rendering Reflection probes Normal mapping Ambient occlusion Light probes Screen space reflections Volumetric lighting Texture streaming Screen space effects Custom lighting models Post-processing stack Depth of field effects Motion blur effects Specular mapping Asset bundles Shader variants Lightmapping 2 D sprites 3 D models Anti-aliasing techniques Forward rendering Dynamic batching Static batching Physics-based rendering Custom render pipelines Editor visualization tools High Dynamic Range (HDR) rendering Lightmapping baking Material instancing Material property blocks Post-processing layers Render pipelines Scene view rendering Scriptable render features Shader optimization. Texture atlasing |
gptkbp:uses |
Shader programs
|
gptkbp:utilizes |
GPU acceleration
Culling techniques |