Unity Graphics Pipeline

GPTKB entity

Statements (73)
Predicate Object
gptkbp:instance_of gptkb:graphic_novel
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Unity_Post-Processing_Stack
gptkb:Unity_Post_Processing
gptkbp:can_be_extended_by Custom shaders
gptkbp:handles Scene rendering
https://www.w3.org/2000/01/rdf-schema#label Unity Graphics Pipeline
gptkbp:includes gptkb:Specification
Lighting system
Shadow mapping
Camera effects
Skybox rendering
gptkbp:integrates_with gptkb:Unity_Editor
gptkbp:is_designed_for Real-time rendering
gptkbp:is_optimized_for gptkb:benchmark
gptkbp:manages Render textures
gptkbp:provides Animation blending
Asset pipeline
Material system
LOD (Level of Detail) management
gptkbp:supports gptkb:museum
Debugging tools
Profiling tools
Multi-platform deployment
Dynamic lighting
Deferred rendering
Global illumination
Shader Graph
Augmented reality rendering
Virtual reality rendering
Particle systems
Compute shaders
Visual scripting
Shader compilation
Multi-threaded rendering
Reflection probes
Normal mapping
Ambient occlusion
Light probes
Screen space reflections
Volumetric lighting
Texture streaming
Screen space effects
Custom lighting models
Post-processing stack
Depth of field effects
Motion blur effects
Specular mapping
Asset bundles
Shader variants
Lightmapping
2 D sprites
3 D models
Anti-aliasing techniques
Forward rendering
Dynamic batching
Static batching
Physics-based rendering
Custom render pipelines
Editor visualization tools
High Dynamic Range (HDR) rendering
Lightmapping baking
Material instancing
Material property blocks
Post-processing layers
Render pipelines
Scene view rendering
Scriptable render features
Shader optimization.
Texture atlasing
gptkbp:uses Shader programs
gptkbp:utilizes GPU acceleration
Culling techniques