Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:shopping_mall
|
gptkbp:allows |
nested prefabs
easy updates to multiple instances reusability of Game Objects |
gptkbp:benefits |
team collaboration
performance optimization |
gptkbp:can_be_used_with |
gptkb:Unity's_UI_system
other Unity features |
gptkbp:can_create |
multiple times in a scene
|
gptkbp:created_by |
existing Game Objects
|
gptkbp:edited_by |
Prefab Mode
|
gptkbp:enables |
hierarchical organization of objects
version control of assets |
gptkbp:exported_to |
Unity packages
|
gptkbp:facilitates |
collaboration in game development
|
gptkbp:features |
improves productivity
Unity 2018 and later supports agile development enhances game performance supports rapid prototyping enhances modularity improves asset reuse |
https://www.w3.org/2000/01/rdf-schema#label |
Unity's Prefab system
|
gptkbp:is_a_solution_for |
reducing redundancy
|
gptkbp:is_a_tool_for |
asset management
rapid iteration efficient game design |
gptkbp:is_compatible_with |
Unity's animation system
|
gptkbp:is_documented_in |
Unity Manual
|
gptkbp:is_enhanced_by |
gptkb:Unity_Collaborate
|
gptkbp:is_essential_for |
efficient game development
modular design in games scalable game architecture |
gptkbp:is_integrated_with |
gptkb:Unity's_Asset_Database
third-party tools |
gptkbp:is_often_associated_with |
across projects
|
gptkbp:is_often_used_in |
game design
|
gptkbp:is_part_of |
Unity's asset pipeline
Unity's ecosystem Unity's workflow |
gptkbp:is_used_for |
prototyping
streamline workflows create custom workflows facilitate testing create reusable components manage dependencies manage scene complexity implement design patterns create complex interactions create consistent gameplay experiences create interactive elements create modular assets create reusable UI elements create scalable systems implement visual scripting. |
gptkbp:is_used_in |
gptkb:engine
|
gptkbp:is_used_to |
manage complex scenes
|
gptkbp:is_utilized_in |
gptkb:video_game
level design create dynamic content |
gptkbp:key |
gptkb:Unity_3_D
|
gptkbp:modifications |
in the Inspector
|
gptkbp:provides |
instantiation of objects at runtime
|
gptkbp:supports |
custom scripts
prefab overrides prefab variants |
gptkbp:technique |
enhancing collaboration
organizing assets |
gptkbp:updates |
new Unity releases
|
gptkbp:bfsParent |
gptkb:Unity_2_D_Tilemap_Editor
|
gptkbp:bfsLayer |
4
|