Ultima: The Chronicles of the Avatar

GPTKB entity

Statements (50)
Predicate Object
gptkbp:instance_of gptkb:video_game_series
gptkbp:art_style 2 D isometric
gptkbp:awards nominated for several awards
gptkbp:character_classes no specific classes
gptkbp:character_customization limited
gptkbp:character_development experience points system
gptkbp:combat_system turn-based
gptkbp:community active modding community
gptkbp:community_events fan conventions held
gptkbp:controls spell casting
gptkbp:critical_reception generally positive
gptkbp:cultural_impact significant impact on gaming culture
gptkbp:developer gptkb:Origin_Systems
gptkbp:economy gold and trade
gptkbp:faction various factions in the game
gptkbp:fan_base dedicated fanbase
gptkbp:game_engine gptkb:Custom_engine
gptkbp:game_length 20-40 hours
gptkbp:game_mechanics exploration and combat
gptkbp:gameplay open world
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:has_lore rich lore and history
gptkbp:influences gptkb:Author
gptkbp:inspiration gptkb:Arthurian_legends
gptkbp:interacts_with dynamic interactions
gptkbp:is_influential_in gptkb:Richard_Garriott
gptkbp:language branching dialogue
gptkbp:legacy influenced future RP Gs
gptkbp:main_character gptkb:aircraft
gptkbp:map explorable world map
gptkbp:merchandise item management
various merchandise available
gptkbp:mission main quests and side quests
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style player's choices affect the story
gptkbp:number_of_teams moral dilemmas present
gptkbp:platform gptkb:PC
gptkbp:predecessor gptkb:Ultima_VI:_The_False_Prophet
gptkbp:publisher gptkb:Electronic_Arts
gptkbp:puzzles gptkb:battle
gptkbp:release_date gptkb:1992
gptkbp:remake fan-made remakes exist
gptkbp:sequel none directly
gptkbp:series gptkb:Ultima
gptkbp:setting fantasy world of Britannia
gptkbp:soundtrack composed by Ken Arnold
gptkbp:successor gptkb:Ultima_IX:_Ascension
gptkbp:updates patches released post-launch
gptkbp:bfsParent gptkb:Ultima
gptkbp:bfsLayer 5