Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:associated_with |
gptkb:Assassin's_Creed_series
gptkb:Far_Cry_series Watch Dogs series |
gptkbp:developed_by |
gptkb:Ubisoft_Toronto
|
gptkbp:enhances |
game development efficiency
|
gptkbp:features |
AI capabilities
advanced graphics physics simulation |
gptkbp:first_released |
gptkb:2013
|
gptkbp:has |
community support
modular architecture documentation available |
https://www.w3.org/2000/01/rdf-schema#label |
Ubisoft Toronto Engine
|
gptkbp:includes |
networking tools
animation tools audio tools |
gptkbp:is |
gptkb:software
continuously updated optimized for performance integrated with cloud services designed for scalability known for flexibility developed for next-gen consoles designed for team collaboration integrated with middleware solutions capable of handling large game worlds designed for user-friendly interface known for high-quality visuals known for rapid iteration part of Ubisoft's game development pipeline part of Ubisoft's technology stack used by Ubisoft studios used for live service games used for open-world games used in AAA game development used in cinematic experiences used in game analytics used in game localization used in game marketing used in game production used in game prototyping used in game publishing used in game testing used in various genres of games |
gptkbp:is_compatible_with |
gptkb:multiple_platforms
|
gptkbp:offers |
cross-platform development tools
|
gptkbp:provides |
real-time rendering
|
gptkbp:supports |
gptkb:virtual_reality
augmented reality single-player multiplayer |
gptkbp:used_in |
gptkb:video_games
|
gptkbp:utilizes |
C++ programming language
Lua scripting language |
gptkbp:bfsParent |
gptkb:Ubisoft
|
gptkbp:bfsLayer |
4
|