gptkbp:instance_of
|
gptkb:game_engine
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gptkbp:community_support
|
moderate
|
gptkbp:developed_by
|
gptkb:Ubisoft_Sofia
|
gptkbp:engine
|
asset management
debugging tools
networking capabilities
shader programming
modular architecture
VR support
lighting systems
particle systems
rendering techniques
profiling tools
collision detection
animation tools
user interface tools
level design tools
cross-platform capabilities
AI pathfinding
animation blending
scripting support
customizable shaders
visual scripting
scene management
cloud gaming support
AR support
mobile support
console support
terrain generation
|
gptkbp:engine_type
|
gptkb:jet_engine
|
gptkbp:features
|
real-time rendering
AI systems
physics simulation
|
gptkbp:first_released
|
gptkb:2010
|
gptkbp:graphics
|
gptkb:Open_GL
gptkb:Direct_X
|
gptkbp:has_documentation
|
available online
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ubisoft Sofia Engine
|
gptkbp:latest_version
|
gptkb:2021
version 3.0
|
gptkbp:license
|
proprietary
|
gptkbp:notable_games
|
gptkb:Assassin's_Creed_series
gptkb:Far_Cry_series
gptkb:Tom_Clancy's_series
|
gptkbp:platforms
|
gptkb:PC
gptkb:Xbox
gptkb:Play_Station
|
gptkbp:production_status
|
active
|
gptkbp:programming_language
|
gptkb:C++
gptkb:C#
|
gptkbp:release_date
|
2010-03-01
|
gptkbp:sound
|
gptkb:Wraith
gptkb:FMOD
|
gptkbp:supports
|
single-player
multiplayer
|
gptkbp:tutorials
|
available online
|
gptkbp:used_in
|
gptkb:video_games
|
gptkbp:bfsParent
|
gptkb:Ubisoft
|
gptkbp:bfsLayer
|
4
|