gptkbp:instance_of
|
gptkb:game_engine
|
gptkbp:adapted_into
|
various genres
mobile platforms
|
gptkbp:allows
|
high-quality graphics
|
gptkbp:developed_by
|
gptkb:Ubisoft
immersive experiences
next-generation consoles
collaboration from various studios
|
gptkbp:enables
|
large-scale environments
|
gptkbp:features
|
dynamic weather system
real-time lighting
destruction mechanics
|
gptkbp:first_introduced
|
gptkb:Tom_Clancy's_The_Division
|
gptkbp:has
|
modular architecture
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ubisoft Snowdrop Engine
|
gptkbp:is_based_on
|
Snowdrop technology
|
gptkbp:is_capable_of
|
realistic physics simulation
|
gptkbp:is_compatible_with
|
gptkb:PC
gptkb:Xbox
gptkb:Play_Station
VR technology
next-gen graphics APIs
|
gptkbp:is_designed_for
|
AAA games
|
gptkbp:is_enhanced_by
|
community feedback
AI capabilities
|
gptkbp:is_integrated_with
|
gptkb:Ubisoft_Connect
Ubisoft's proprietary technologies
|
gptkbp:is_known_for
|
high-performance rendering
its user-friendly interface
flexibility in game design
its cross-platform capabilities
its visual fidelity
|
gptkbp:is_optimized_for
|
gptkb:cloud_computing
|
gptkbp:is_part_of
|
Ubisoft's game development ecosystem
|
gptkbp:is_recognized_for
|
its scalability
its innovative features
its community-driven development.
|
gptkbp:is_supported_by
|
advanced tools
Ubisoft's development teams
|
gptkbp:is_used_in
|
gptkb:Beyond_Good_and_Evil_2
gptkb:The_Division_2
gptkb:Far_Cry_6
gptkb:Ghost_Recon_Breakpoint
gptkb:Watch_Dogs:_Legion
gptkb:Skull_&_Bones
|
gptkbp:is_utilized_in
|
gptkb:Riders_Republic
gptkb:Assassin's_Creed_Infinity
open-world RPGs
future Ubisoft titles
|
gptkbp:released
|
gptkb:2013
|
gptkbp:supports
|
multiplayer gameplay
open world games
|
gptkbp:used_in
|
gptkb:Mario_+_Rabbids_Kingdom_Battle
gptkb:Avatar:_Frontiers_of_Pandora
|
gptkbp:bfsParent
|
gptkb:Ubisoft
|
gptkbp:bfsLayer
|
4
|