Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:Ubisoft_Quebec
|
gptkbp:development |
gptkb:2015
|
gptkbp:features |
gptkb:Internationalization_support
gptkb:developers gptkb:sound_design gptkb:Community_Support Performance Optimization Lighting Effects Procedural Generation Analytics Integration Exploration Mechanics Post-Processing Effects Advanced Graphics Dynamic Weather System Environmental Interactions Realistic Physics Modular Architecture Scripting Support Stealth Mechanics Character Progression Combat Mechanics Customizable Characters Crafting System Quest System User Interface Customization Networking Capabilities Animation Blending Dynamic NPC Behavior In-Game Economy Cutscene Integration Documentation Availability Animation Retargeting Level of Detail Management Asset Streaming |
gptkbp:first_released |
gptkb:2018
|
https://www.w3.org/2000/01/rdf-schema#label |
Ubisoft Quebec Engine
|
gptkbp:known_for |
Immersive Environments
High-Quality Animation Complex AI Systems |
gptkbp:latest_version |
1.0
|
gptkbp:license |
Proprietary
|
gptkbp:platforms |
gptkb:Xbox_One
gptkb:Play_Station_4 gptkb:Play_Station_5 gptkb:Xbox_Series_X/_S gptkb:Windows |
gptkbp:successor |
gptkb:Anvil_Engine
|
gptkbp:supports |
Open World Games
Cross-Platform Play Multiplayer Modes Single Player Modes VR Technology |
gptkbp:used_by |
gptkb:Ubisoft_Studios
|
gptkbp:used_in |
gptkb:Assassin's_Creed_Odyssey
gptkb:Assassin's_Creed_Valhalla |
gptkbp:bfsParent |
gptkb:Ubisoft
|
gptkbp:bfsLayer |
4
|