Ubisoft Quebec Engine

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:developed_by gptkb:Ubisoft_Quebec
gptkbp:development gptkb:2015
gptkbp:features gptkb:Internationalization_support
gptkb:developers
gptkb:sound_design
gptkb:Community_Support
Performance Optimization
Lighting Effects
Procedural Generation
Analytics Integration
Exploration Mechanics
Post-Processing Effects
Advanced Graphics
Dynamic Weather System
Environmental Interactions
Realistic Physics
Modular Architecture
Scripting Support
Stealth Mechanics
Character Progression
Combat Mechanics
Customizable Characters
Crafting System
Quest System
User Interface Customization
Networking Capabilities
Animation Blending
Dynamic NPC Behavior
In-Game Economy
Cutscene Integration
Documentation Availability
Animation Retargeting
Level of Detail Management
Asset Streaming
gptkbp:first_released gptkb:2018
https://www.w3.org/2000/01/rdf-schema#label Ubisoft Quebec Engine
gptkbp:known_for Immersive Environments
High-Quality Animation
Complex AI Systems
gptkbp:latest_version 1.0
gptkbp:license Proprietary
gptkbp:platforms gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S
gptkb:Windows
gptkbp:successor gptkb:Anvil_Engine
gptkbp:supports Open World Games
Cross-Platform Play
Multiplayer Modes
Single Player Modes
VR Technology
gptkbp:used_by gptkb:Ubisoft_Studios
gptkbp:used_in gptkb:Assassin's_Creed_Odyssey
gptkb:Assassin's_Creed_Valhalla
gptkbp:bfsParent gptkb:Ubisoft
gptkbp:bfsLayer 4