URP (Universal Render Pipeline)
GPTKB entity
Statements (66)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:river
|
gptkbp:allows |
Custom Shaders
|
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
Dynamic Lighting
|
gptkbp:enhances |
Visual Quality
|
gptkbp:features |
Shader Graph
|
https://www.w3.org/2000/01/rdf-schema#label |
URP (Universal Render Pipeline)
|
gptkbp:improves |
gptkb:benchmark
|
gptkbp:includes |
Universal Render Pipeline Asset
|
gptkbp:is |
gptkb:Open_Source
Lightweight Flexible User-friendly Modular Widely Used Scalable Efficient Highly Configurable Community Supported Feature-rich Future-proof Cross-platform Compatible Lightweight and Fast Designed for VR Highly Optimized Ideal for Indie Developers Part of Unity 2019.3+ Supports 2 D Animation Supports 2 D Canvas Renderer Supports 2 D Colliders Supports 2 D Effects Supports 2 D Lights Supports 2 D Lights and Shadows Supports 2 D Physics Supports 2 D Rigidbodies Supports 2 D Shadows Supports 2 D Sprite Renderer Supports 2 D Sprites Supports 2 D Tilemap Renderer Supports 2 D Tilemaps Supports 2 DUI Elements Supports 3 D Graphics Supports Custom Render Passes Supports Light Probes Supports Multiple Render Targets Supports Post-processing Stack Supports Reflection Probes Supports Screen Space Effects Supports Shadow Mapping Supports Visual Effects Graph Supports High Definition Render Pipeline (HDRP) features |
gptkbp:is_compatible_with |
gptkb:Unity_Engine
|
gptkbp:is_optimized_for |
Mobile Platforms
|
gptkbp:provides |
Cross-platform Support
Shader Variants Lightweight Rendering |
gptkbp:supports |
Real-time Rendering
Post-processing Effects Deferred Rendering 2 D Graphics Forward Rendering GPU Instancing |
gptkbp:used_in |
Game Development
|
gptkbp:utilizes |
Scriptable Render Features
|
gptkbp:bfsParent |
gptkb:Unity's_Shader_Graph
|
gptkbp:bfsLayer |
5
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