Tunnels of Doom II

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Tunnels_of_Doom
gptkbp:art_style pixel art
gptkbp:awards gptkb:none
gptkbp:character_classes multiple
gptkbp:character_customization gptkb:battle
gptkbp:character_development gptkb:battle
gptkbp:character_relationships NP Cs
gptkbp:collection gptkb:battle
gptkbp:collects manual save
gptkbp:combat_system turn-based
gptkbp:community active
gptkbp:community_support gptkb:battle
gptkbp:critical_reception positive
gptkbp:developer gptkb:custom_engine
gptkb:Digi_Pen_Institute_of_Technology
gptkbp:difficulty variable
gptkbp:economy gptkb:battle
gptkbp:enemy varied
gptkbp:environment dungeons
gptkbp:fan_base dedicated
gptkbp:fighting_style strategic
gptkbp:game_engine gptkb:Digi_Pen_Engine
gptkbp:game_features exploration and combat
gptkbp:game_length 10-20 hours
gptkbp:game_modes single-player only
gptkbp:game_world open world
gptkbp:gameplay gptkb:spacecraft
combat
puzzle-solving
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:graphics gptkb:2_D
gptkbp:has_achievements gptkb:none
gptkbp:has_lore rich
https://www.w3.org/2000/01/rdf-schema#label Tunnels of Doom II
gptkbp:influenced_by gptkb:Author
gptkbp:influences later RP Gs
gptkbp:inspiration gptkb:Tunnels_of_Doom
gptkbp:legacy cult classic
gptkbp:level gptkb:cave
gptkbp:mission main and side quests
gptkbp:mod_support gptkb:battle
gptkbp:mode single-player
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style linear
quest-driven
gptkbp:number_of_teams impact story
gptkbp:platform gptkb:PC
gptkbp:publisher gptkb:Digi_Pen_Institute_of_Technology
gptkbp:release_date 1994-01-01
gptkbp:release_platform gptkb:operating_system
gptkbp:release_year gptkb:1994
gptkbp:sequel gptkb:Tunnels_of_Doom
gptkbp:setting gptkb:Magic:_The_Gathering_set
gptkbp:skills gptkb:battle
gptkbp:soundtrack chiptune
gptkbp:target_audience teen and up
gptkbp:updates gptkb:none
gptkbp:user_interface text-based