Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Shogun_series
gptkb:Total_War:_Empire_-The_Warpath_Campaign |
gptkbp:art_style |
Realistic
|
gptkbp:community |
Supported
Active modding community |
gptkbp:critical_reception |
Positive reviews
|
gptkbp:developer |
gptkb:Creative_Assembly
|
gptkbp:dlc |
Various downloadable content
|
gptkbp:engine |
Warscape Engine
|
gptkbp:faction |
16 factions
|
gptkbp:features |
gptkb:operating_system
gptkb:historical_figure Naval battles Historical battles Historical accuracy Realistic physics Day-night cycle Dynamic weather Battlefield tactics Replay system Battle formations Unit types Victory conditions Cinematic battles Customizable units Technology tree Economy management Custom battles Diplomacy system Unit recruitment Unit morale system Agent system Campaign objectives Settlement management Strategic map Siege battles Battlefield visibility Family tree system Map regions Religious system Unit experience system |
gptkbp:game_modes |
Multiplayer
Single-player |
gptkbp:gameplay |
turn-based strategy
|
gptkbp:genre |
Real-time tactics
|
gptkbp:has_expansion |
gptkb:Medieval_II:_Total_War_–_Kingdoms
|
gptkbp:influences |
gptkb:Historical_events
gptkb:battle Medieval warfare |
gptkbp:intelligence |
Improved AI
|
gptkbp:involved_units |
over 200 units
|
gptkbp:map |
Campaign map
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
Historical
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
gptkb:Sega
|
gptkbp:release_date |
November 10, 2006
|
gptkbp:sales |
Over 2 million copies
|
gptkbp:sequel |
gptkb:Medieval:_Total_War
|
gptkbp:setting |
gptkb:Medieval_Europe
|
gptkbp:soundtrack |
Original score by Jeff van Dyck
|
gptkbp:successor |
gptkb:Total_War:_Attila
|