Tom Clancy's The Division: The Official Art Book Volume 2
GPTKB entity
Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:art
|
gptkbp:author |
gptkb:Ubisoft
|
gptkbp:available_formats |
Print Edition
Digital Edition |
gptkbp:contains |
gptkb:art
gptkb:conceptual_art Sketches Artistic Techniques Character Designs Vehicle Designs Artistic Reflections Artistic Collaborations Color Palettes Artistic Styles Character Backstories Final Artwork Artistic Goals Artistic Inspirations Artistic Evolution Iconic Locations Artistic Challenges Visual Storytelling Techniques Character Concepts Environment Art Environmental Concepts Artistic Commentary Artistic Processes Conceptual Illustrations Weapon Designs Design Process Insights Weapon Concepts World-building details |
gptkbp:dimensions |
9.5 x 12 inches
|
gptkbp:editor |
gptkb:Nicolas_Ménard
|
gptkbp:features |
Behind-the-scenes content
|
gptkbp:features_artist |
gptkb:The_Division_2
gptkb:The_Division:_Heartland gptkb:The_Division:_Resurgence |
gptkbp:follows |
Tom Clancy's The Division franchise
|
gptkbp:format |
Hardcover
|
gptkbp:illustrated_by |
gptkb:Various_Artists
|
gptkbp:includes |
Interviews with artists
|
gptkbp:influenced_by |
Tom Clancy's The Division video game
|
gptkbp:inspired_by |
Post-apocalyptic themes
|
gptkbp:isbn |
978-1506710003
|
gptkbp:language |
English
|
gptkbp:page_count |
gptkb:200
|
gptkbp:provides |
Insights into game development
|
gptkbp:published_by |
gptkb:Dark_Horse_Books
|
gptkbp:published_in |
gptkb:2021
|
gptkbp:related_to |
gptkb:Tom_Clancy's_The_Division_2
Tom Clancy's The Division: The Official Art Book Volume 1 |
gptkbp:release_date |
March 2021
|
gptkbp:released |
gptkb:Comic-Con_2021
|
gptkbp:series |
The Division Art Books
|
gptkbp:subject |
Video Game Art
|
gptkbp:target_audience |
Gamers
|
gptkbp:weight |
3.2 pounds
|
gptkbp:bfsParent |
gptkb:The_Clancy_Chronicles
|
gptkbp:bfsLayer |
7
|