gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:accessibility
|
considered
|
gptkbp:ai
|
dynamic
|
gptkbp:artwork
|
realistic
|
gptkbp:base
|
growing
diverse demographics
|
gptkbp:character_classes
|
multiple
multiple classes
|
gptkbp:character_customization
|
yes
|
gptkbp:character_development
|
yes
|
gptkbp:combat_system
|
tactical
|
gptkbp:community
|
active player base
|
gptkbp:community_events
|
planned
|
gptkbp:community_feedback
|
important
|
gptkbp:crafting_system
|
available
|
gptkbp:developed_by
|
gptkb:Red_Storm_Entertainment
|
gptkbp:developer
|
gptkb:Red_Storm_Entertainment
ongoing
|
gptkbp:difficulty
|
adjustable
|
gptkbp:economy
|
dynamic
|
gptkbp:enemy_types
|
varied factions
|
gptkbp:engine
|
gptkb:Snowdrop_Engine
|
gptkbp:environment
|
rural America
urban settings
|
gptkbp:environmental_concerns
|
present
|
gptkbp:events
|
seasonal
|
gptkbp:expansion
|
gptkb:The_Division_2
|
gptkbp:expansion_potential
|
high
|
gptkbp:feedback_mechanism
|
implemented
|
gptkbp:fighting_style
|
third-person shooter
|
gptkbp:focus
|
team-based gameplay
survival and resource management
|
gptkbp:game_community
|
active
supportive
|
gptkbp:game_engine
|
gptkb:Snowdrop_Engine
|
gptkbp:game_features
|
gptkb:seasonal_events
resource management
clan system
in-game events
community challenges
replayability
character interactions
player choices
environmental storytelling
player-driven economy
immersive storytelling
day-night cycle
dynamic weather
leaderboards
character progression
crafting system
AI companions
base building
tutorial system
dynamic quests
rewards system
endgame content
events and missions
player feedback system
social hubs
expansive lore
cross-play support
|
gptkbp:game_length
|
varies
|
gptkbp:game_mode
|
gptkb:cooperative
Pv Pv E
|
gptkbp:game_modes
|
gptkb:cooperative
solo
|
gptkbp:game_replayability
|
high
|
gptkbp:game_updates
|
frequent
|
gptkbp:game_world
|
dynamic events
expansive
|
gptkbp:gameplay
|
survival elements
Pv E and Pv P elements
|
gptkbp:genre
|
action role-playing
|
gptkbp:has_lore
|
rich
|
gptkbp:inspiration
|
real-world events
|
gptkbp:is_tested_for
|
planned
|
gptkbp:loot_system
|
randomized
loot-based progression
|
gptkbp:microtransactions
|
yes
|
gptkbp:multiplayer
|
yes
|
gptkbp:narrative
|
immersive
post-apocalyptic
survival in a post-pandemic world
|
gptkbp:narrative_focus
|
survival and community
|
gptkbp:notable_release
|
July 2021
|
gptkbp:part_of
|
gptkb:The_Division_series
|
gptkbp:platform
|
gptkb:PC
gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S
|
gptkbp:platforms
|
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:players
|
impactful
|
gptkbp:published_by
|
gptkb:Ubisoft
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
gptkb:2022
gptkb:2023
|
gptkbp:release_type
|
free-to-play
|
gptkbp:released
|
in development
|
gptkbp:series
|
gptkb:Tom_Clancy's_The_Division
|
gptkbp:setting
|
open world
|
gptkbp:skills
|
skill trees
|
gptkbp:soundtrack
|
gptkb:original
|
gptkbp:support
|
gptkb:Ubisoft_Connect
|
gptkbp:system_requirements
|
TBA
varied by platform
|
gptkbp:updates
|
regular
regular content updates
|
gptkbp:user_interface
|
intuitive
|
gptkbp:voice_acting
|
included
|
gptkbp:bfsParent
|
gptkb:The_Division_series
|
gptkbp:bfsLayer
|
6
|