Tom Clancy's Splinter Cell: Pandora Tomorrow
GPTKB entity
Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:awards |
gptkb:Best_Action_Game
|
gptkbp:critical_reception |
generally favorable reviews
|
gptkbp:developer |
gptkb:Ubisoft_Toronto
|
gptkbp:engine |
gptkb:Anvil_Engine
|
gptkbp:game_features |
gptkb:online_multiplayer
real-time decision making immersive environments strategic gameplay varied environments tactical planning co-op gameplay character customization environmental interaction immersive storytelling realistic physics character progression multiple endings dynamic lighting single-player campaign stealth kills cover system realistic AI varied mission objectives non-lethal options mission replayability stealth mechanics enemy AI behavior environmental stealth tactical gadgets enemy detection system gadget usage tactical espionage elements darkness mechanics intense stealth gameplay suspenseful soundtrack |
gptkbp:gameplay |
tactical espionage action
|
gptkbp:genre |
stealth
|
gptkbp:main_character |
gptkb:Sam_Fisher
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
Spies vs. Mercs
|
gptkbp:narrative_theme |
counter-terrorism
|
gptkbp:platform |
gptkb:Play_Station_2
gptkb:Xbox gptkb:Windows |
gptkbp:predecessor |
gptkb:Tom_Clancy's_Splinter_Cell
|
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:release_date |
March 2004
|
gptkbp:series |
gptkb:Splinter_Cell
|
gptkbp:setting |
gptkb:Indonesia
|
gptkbp:successor |
gptkb:Tom_Clancy's_Splinter_Cell:_Chaos_Theory
|
gptkbp:voice_actor |
gptkb:Nolan_North
gptkb:Michael_Irby gptkb:David_Hayter |
gptkbp:bfsParent |
gptkb:Tom_Clancy's_Splinter_Cell:_Blacklist
gptkb:Tom_Clancy's_Splinter_Cell |
gptkbp:bfsLayer |
5
|