Tom Clancy's Splinter Cell: Blacklist
GPTKB entity
Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:awards |
Best Action Game
|
gptkbp:criticalReception |
generally favorable reviews
|
gptkbp:developer |
gptkb:Ubisoft_Toronto
|
gptkbp:engine |
gptkb:Anvil_Engine
|
gptkbp:gameFeatures |
single-player
multiplayer |
gptkbp:gameLength |
10-15 hours
|
gptkbp:gameMechanics |
navigation
teamwork dynamic environments combat gadgets stealth customization strategic gameplay tactical planning hacking environmental interaction immersive storytelling level design realistic physics player choice mission objectives stealth kills AI behavior cover system co-op missions non-lethal options mission replayability skill progression enemy detection system light and shadow mechanics enemy_AI |
gptkbp:genre |
action-adventure
stealth |
gptkbp:influences |
military tactics
political themes real-world espionage |
gptkbp:mainCharacter |
gptkb:Sam_Fisher
|
gptkbp:multiplayer |
Spies vs. Mercs
|
gptkbp:narrativeStyle |
espionage
|
gptkbp:platforms |
gptkb:PlayStation_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:releaseDate |
August 20, 2013
|
gptkbp:releaseFormat |
gptkb:Xbox_One
gptkb:Wii_U gptkb:PlayStation_4 |
gptkbp:sequel |
gptkb:Tom_Clancy's_Splinter_Cell:_Conviction
|
gptkbp:series |
Splinter Cell
|
gptkbp:setting |
near-future
|
gptkbp:soundtrack |
gptkb:Derek_Duke
|
gptkbp:voiceActor |
gptkb:Nolan_North
gptkb:Michael_Irby gptkb:Courtney_Taylor |