Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Quake
|
gptkbp:community |
gptkb:Community_Center
|
gptkbp:community_events |
gptkb:sports_event
fan gatherings game nights online competitions mod contests |
gptkbp:developer |
Threewave Software
|
gptkbp:engine |
gptkb:Quake_engine
|
gptkbp:features |
team-based gameplay
|
gptkbp:game_modes |
gptkb:Capture_the_Flag
|
gptkbp:genre |
multiplayer online first-person shooter
|
gptkbp:has |
Threewave CTF mod
|
gptkbp:has_expansion |
Threewave Capture the Flag: The Ultimate Edition
|
gptkbp:has_gameplay_element |
gptkb:weapon
gptkb:power-ups gptkb:automobile gptkb:battle team coordination combat base defense player classes flag capturing |
https://www.w3.org/2000/01/rdf-schema#label |
Threewave Capture the Flag
|
gptkbp:influenced_by |
gptkb:Quake
|
gptkbp:inspired_by |
traditional Capture the Flag games
|
gptkbp:is_available_on |
gptkb:Steam
|
gptkbp:legacy |
cult following
enduring popularity influenced other games community-driven content fostered community engagement promoted teamwork inspired game design influenced level design influenced game mechanics inspired future mods encouraged player creativity shaped player expectations contributed to esports enhanced player interaction influenced game marketing developed competitive strategies encouraged game balancing established competitive play influenced game monetization inspired game updates popularized CTF in FPS set standards for CTF games shaped multiplayer FPS genre |
gptkbp:map |
custom maps
|
gptkbp:platform |
gptkb:PC
|
gptkbp:release_date |
1999-06-01
|
gptkbp:release_year |
gptkb:1999
|
gptkbp:successor |
gptkb:Team_Fortress_2
|
gptkbp:supports |
multiplayer
|