Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:location
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Doom_Eternal
|
gptkbp:contains |
gptkb:mythological_figure
|
gptkbp:depicted_in |
cutscenes
a massive structure |
gptkbp:depicts |
futuristic architecture
|
gptkbp:designed_by |
the developers at id Software
|
gptkbp:features |
gptkb:video_game
multiple arenas |
gptkbp:has |
platforming elements
|
gptkbp:has_lore |
gptkb:the_Doom_universe
|
https://www.w3.org/2000/01/rdf-schema#label |
The World Spear
|
gptkbp:includes |
secret areas
|
gptkbp:is_a_place_for |
has a unique aesthetic
has a rich backstory features environmental storytelling has a unique soundtrack has a variety of enemies requires strategy to navigate features dynamic environments has a distinct visual style has a rich visual design has environmental hazards contains collectibles features lore collectibles has multiple pathways |
gptkbp:is_a_site_for |
epic battles
epic confrontations intense combat player exploration intense boss fights |
gptkbp:is_accessible_by |
the Fortress of Doom
|
gptkbp:is_associated_with |
gptkb:the_Doom_Slayer
|
gptkbp:is_explored_in |
the single-player campaign
|
gptkbp:is_influenced_by |
mythological themes
|
gptkbp:is_involved_in |
the campaign storyline
|
gptkbp:is_known_for |
its verticality
its challenging enemies |
gptkbp:is_part_of |
the game's lore
the game's climax the game's final act the game's climax. the game's narrative progression the Hell on Earth chapter |
gptkbp:is_referenced_in |
Doom Eternal's marketing
|
gptkbp:located_in |
the player can find upgrades
the player can upgrade weapons the player encounters mini-bosses the player fights the Icon of Sin |
gptkbp:location |
the fight against the Khan Makyr
|
gptkbp:part_of |
gptkb:Doom_Eternal
|
gptkbp:setting |
gptkb:multiplayer_modes
boss battles the ultimate showdown Doom Slayer's journey cutscene events Doom Eternal's final battles |