gptkbp:instance_of
|
gptkb:tabletop_role-playing_game
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Drow_Ranger_-The_Silent_Assassin_Skin
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
multiple nominations
|
gptkbp:character_customization
|
limited
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developed_by
|
gptkb:IO_Interactive
|
gptkbp:developer
|
gptkb:IO_Interactive
|
gptkbp:difficulty
|
adjustable
varied levels
|
gptkbp:features
|
gptkb:Agent_47
|
gptkbp:follows
|
gptkb:Hitman:_Codename_47
|
gptkbp:franchise
|
gptkb:TV_Show
|
gptkbp:game_engine
|
Glacier Engine
|
gptkbp:game_features
|
varied missions
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_replayability
|
high
multiple endings
|
gptkbp:game_type
|
action-adventure
|
gptkbp:game_world
|
sandbox
|
gptkbp:gameplay
|
third-person shooter
stealth mechanics
|
gptkbp:genre
|
stealth
|
gptkbp:has_ability
|
observation
strategic planning
timing
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Silent Assassin set
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influenced_by
|
film noir
spy fiction
|
gptkbp:intelligence
|
dynamic
|
gptkbp:level
|
open-ended
|
gptkbp:main_character
|
gptkb:Agent_47
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
linear
assassination missions
|
gptkbp:number_of_teams
|
gptkb:battle
third-person
impact outcomes
|
gptkbp:part_of
|
gptkb:Hitman_series
|
gptkbp:platform
|
gptkb:PC
gptkb:Play_Station_2
gptkb:Xbox
|
gptkbp:precedes
|
gptkb:Hitman:_Contracts
|
gptkbp:published_by
|
gptkb:Eidos_Interactive
|
gptkbp:publisher
|
gptkb:Eidos_Interactive
|
gptkbp:release_date
|
October 7, 2002
|
gptkbp:released_in
|
gptkb:2002
|
gptkbp:sales
|
over 2 million copies
|
gptkbp:sequel
|
gptkb:Hitman:_Contracts
|
gptkbp:setting
|
various international locations
modern day
|
gptkbp:soundtrack
|
gptkb:Jesper_Kyd
|
gptkbp:stealth_features
|
environmental interactions
disguise system
silent takedowns
|
gptkbp:themes
|
gptkb:TV_series
gptkb:betrayal
gptkb:revenge
morality
|