Statements (103)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Dark_Souls
|
gptkbp:appearance |
Stone-like humanoid figures.
|
gptkbp:appears_in |
gptkb:Dark_Souls_II
|
gptkbp:awards |
Nominated for several awards.
|
gptkbp:battle_honors |
Experience points.
|
gptkbp:can_be |
gptkb:battle
|
gptkbp:challenges |
Often featured in speedruns.
|
gptkbp:character_appearance |
Unique and memorable.
|
gptkbp:collection_size |
Can summon two at a time.
|
gptkbp:community |
Has a dedicated fanbase.
Active on forums and social media. Challenging but fair. Encourages sharing of strategies. Engages in discussions about strategies. Fosters a sense of camaraderie among players. Fosters creativity in fan art. Has a vibrant online presence. Supports a variety of playstyles. |
gptkbp:community_involvement |
Various guides available.
|
gptkbp:cultural_impact |
Influenced other games.
|
gptkbp:defeated |
Players
|
gptkbp:defense |
gptkb:Physical
|
gptkbp:design |
Created by From Software.
|
gptkbp:difficulty |
Moderate
Considered a step up from regular enemies. |
gptkbp:enemy |
Slow
Melee Other mini-bosses in Dark Souls II. |
gptkbp:environment |
Outdoor
|
gptkbp:fan_art |
Popular among fans.
Speculation about their origins. |
gptkbp:fan_base |
Active online discussions.
|
gptkbp:feedback |
Mixed, with some finding them frustrating.
|
gptkbp:fighting_style |
Close-range.
|
gptkbp:first_appearance |
2014.
|
gptkbp:game_engine |
Havok.
|
gptkbp:game_mechanics |
Encourages strategic thinking.
Emphasizes challenge and reward. Emphasizes player choice and consequence. Emphasizes the importance of strategy. Encourages exploration of the environment. Encourages teamwork in multiplayer. Features environmental storytelling. Features unique attack patterns. Features unique boss encounters. Incorporates cooperative play. Incorporates environmental hazards. Incorporates player choice. Incorporates player skill development. Part of the boss fight mechanics. Reflects From Software's style. Reflects the series' signature difficulty. Reflects the themes of despair and challenge. Utilizes unique attack patterns. Utilizes unique enemy behaviors. |
gptkbp:game_modes |
Single-player.
|
gptkbp:has_expansion |
Included in the Scholar of the First Sin edition.
|
gptkbp:has_gameplay_element |
Incorporates player feedback.
Combines combat with exploration. Combines lore with gameplay. Incorporates environmental challenges. Incorporates lore into gameplay. Integrates lore into gameplay. Integrates player skill into combat. Integrates storytelling with combat. |
gptkbp:has_lore |
Guardians of the ruins, they were once human.
Part of the Dark Souls II narrative. Part of the Dark Souls universe. |
gptkbp:has_variants |
gptkb:Three
|
gptkbp:has_weakness |
gptkb:Fire_Department
|
gptkbp:healthcare |
Varies by encounter
|
https://www.w3.org/2000/01/rdf-schema#label |
The Ruin Sentinels
|
gptkbp:in-game_items |
Various consumables can be used against them.
|
gptkbp:inspiration |
Mythical guardians.
|
gptkbp:intelligence |
Aggressive
|
gptkbp:is_engaged_in |
Encourages experimentation.
|
gptkbp:is_popular_in |
Well-known among action RPG fans.
|
gptkbp:legacy |
Part of the Dark Souls franchise.
|
gptkbp:location |
The Ruin Sentinels are found in the area known as the Forest of Fallen Giants.
|
gptkbp:merchandise |
Figures and collectibles.
|
gptkbp:multiplayer |
Can be fought in co-op.
|
gptkbp:narrative_style |
Contributes to the overarching story.
|
gptkbp:number_of_teams |
All classes can fight them.
Encourages exploration and strategy. |
gptkbp:operational_range |
gptkb:tank
|
gptkbp:rating |
Mature.
|
gptkbp:reduces |
Soul of a Ruin Sentinel
|
gptkbp:role |
Mini-boss
|
gptkbp:series |
gptkb:Dark_Souls
|
gptkbp:soundtrack |
Part of the Dark Souls II score.
|
gptkbp:tactics |
Dodging and counter-attacking.
Focus on one at a time. Use ranged attacks to avoid close combat. Utilizes terrain to gain advantage. |
gptkbp:type |
gptkb:superhero
|
gptkbp:updates |
Occasional balance changes.
Continually refined through patches. Regularly patched for balance. |
gptkbp:user_experience |
Varies based on skill level.
|
gptkbp:voice_actor |
N/ A.
|
gptkbp:water_resistance |
gptkb:Monarch
|