The Ruin Sentinels

GPTKB entity

Statements (103)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Dark_Souls
gptkbp:appearance Stone-like humanoid figures.
gptkbp:appears_in gptkb:Dark_Souls_II
gptkbp:awards Nominated for several awards.
gptkbp:battle_honors Experience points.
gptkbp:can_be gptkb:battle
gptkbp:challenges Often featured in speedruns.
gptkbp:character_appearance Unique and memorable.
gptkbp:collection_size Can summon two at a time.
gptkbp:community Has a dedicated fanbase.
Active on forums and social media.
Challenging but fair.
Encourages sharing of strategies.
Engages in discussions about strategies.
Fosters a sense of camaraderie among players.
Fosters creativity in fan art.
Has a vibrant online presence.
Supports a variety of playstyles.
gptkbp:community_involvement Various guides available.
gptkbp:cultural_impact Influenced other games.
gptkbp:defeated Players
gptkbp:defense gptkb:Physical
gptkbp:design Created by From Software.
gptkbp:difficulty Moderate
Considered a step up from regular enemies.
gptkbp:enemy Slow
Melee
Other mini-bosses in Dark Souls II.
gptkbp:environment Outdoor
gptkbp:fan_art Popular among fans.
Speculation about their origins.
gptkbp:fan_base Active online discussions.
gptkbp:feedback Mixed, with some finding them frustrating.
gptkbp:fighting_style Close-range.
gptkbp:first_appearance 2014.
gptkbp:game_engine Havok.
gptkbp:game_mechanics Encourages strategic thinking.
Emphasizes challenge and reward.
Emphasizes player choice and consequence.
Emphasizes the importance of strategy.
Encourages exploration of the environment.
Encourages teamwork in multiplayer.
Features environmental storytelling.
Features unique attack patterns.
Features unique boss encounters.
Incorporates cooperative play.
Incorporates environmental hazards.
Incorporates player choice.
Incorporates player skill development.
Part of the boss fight mechanics.
Reflects From Software's style.
Reflects the series' signature difficulty.
Reflects the themes of despair and challenge.
Utilizes unique attack patterns.
Utilizes unique enemy behaviors.
gptkbp:game_modes Single-player.
gptkbp:has_expansion Included in the Scholar of the First Sin edition.
gptkbp:has_gameplay_element Incorporates player feedback.
Combines combat with exploration.
Combines lore with gameplay.
Incorporates environmental challenges.
Incorporates lore into gameplay.
Integrates lore into gameplay.
Integrates player skill into combat.
Integrates storytelling with combat.
gptkbp:has_lore Guardians of the ruins, they were once human.
Part of the Dark Souls II narrative.
Part of the Dark Souls universe.
gptkbp:has_variants gptkb:Three
gptkbp:has_weakness gptkb:Fire_Department
gptkbp:healthcare Varies by encounter
https://www.w3.org/2000/01/rdf-schema#label The Ruin Sentinels
gptkbp:in-game_items Various consumables can be used against them.
gptkbp:inspiration Mythical guardians.
gptkbp:intelligence Aggressive
gptkbp:is_engaged_in Encourages experimentation.
gptkbp:is_popular_in Well-known among action RPG fans.
gptkbp:legacy Part of the Dark Souls franchise.
gptkbp:location The Ruin Sentinels are found in the area known as the Forest of Fallen Giants.
gptkbp:merchandise Figures and collectibles.
gptkbp:multiplayer Can be fought in co-op.
gptkbp:narrative_style Contributes to the overarching story.
gptkbp:number_of_teams All classes can fight them.
Encourages exploration and strategy.
gptkbp:operational_range gptkb:tank
gptkbp:rating Mature.
gptkbp:reduces Soul of a Ruin Sentinel
gptkbp:role Mini-boss
gptkbp:series gptkb:Dark_Souls
gptkbp:soundtrack Part of the Dark Souls II score.
gptkbp:tactics Dodging and counter-attacking.
Focus on one at a time.
Use ranged attacks to avoid close combat.
Utilizes terrain to gain advantage.
gptkbp:type gptkb:superhero
gptkbp:updates Occasional balance changes.
Continually refined through patches.
Regularly patched for balance.
gptkbp:user_experience Varies based on skill level.
gptkbp:voice_actor N/ A.
gptkbp:water_resistance gptkb:Monarch