gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:SPARTAN-117
gptkb:Halo:_Fractures
gptkb:SPARTAN-115
|
gptkbp:art_style
|
futuristic
|
gptkbp:awards
|
gptkb:Best_Graphics
gptkb:Best_Multiplayer_Game
gptkb:Best_Soundtrack
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gptkbp:character
|
gptkb:Master_Chief
gptkb:The_Arbiter
gptkb:Cortana
Elites
Grunts
Brutes
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:343_Industries
|
gptkbp:engine
|
gptkb:Halo_engine
|
gptkbp:game_engine
|
modified version of the Halo engine
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:gameplay
|
gptkb:spacecraft
community events
resource management
user-generated content
boss battles
puzzle-solving
varied environments
environmental hazards
player customization
seasonal updates
combat mechanics
day-night cycle
dynamic weather
leaderboards
multiplayer maps
character progression
character abilities
team-based objectives
weapon customization
matchmaking system
AI companions
co-op mode
stealth elements
tactical combat
narrative choices
stealth mechanics
game modes
clan support
skill-based challenges
vehicle combat
enemy AI behavior
|
gptkbp:genre
|
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Return of the Arbiter
|
gptkbp:influences
|
gptkb:aircraft
science fiction literature
|
gptkbp:main_character
|
gptkb:archaeological_site
|
gptkbp:multiplayer
|
supports up to 16 players
|
gptkbp:narrative_style
|
follows the story of the Arbiter
|
gptkbp:part_of
|
gptkb:Halo_series
|
gptkbp:platform
|
gptkb:Xbox
|
gptkbp:predecessor
|
gptkb:Halo:_Combat_Evolved
|
gptkbp:publisher
|
gptkb:Microsoft_Studios
|
gptkbp:release_date
|
November 15, 2004
|
gptkbp:sales
|
over 6 million copies
|
gptkbp:sequel
|
gptkb:Halo_2
|
gptkbp:setting
|
gptkb:fictional_universe
|
gptkbp:soundtrack
|
composed by Neil Davidge
|
gptkbp:successor
|
gptkb:Halo_2
|