Statements (74)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:artistic_director |
Sebastian Bächer
|
gptkbp:character |
gptkb:Anarchy
gptkb:The_Authority gptkb:Dr._Kvasir gptkb:Athleta |
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Avalanche_Studios
|
gptkbp:game_engine |
gptkb:Avalanche_Engine
|
gptkbp:game_features |
gptkb:vehicles
gptkb:challenges gptkb:collectibles gptkb:weapons gptkb:missions upgrades boss battles explosives vehicle customization environmental hazards achievements environmental interactions combat mechanics environmental storytelling character customization side quests dynamic weather leaderboards character progression superpowers crafting system multiplayer events vehicular combat skill trees story-driven missions dynamic events exploration rewards loot system open world exploration enemy AI enemy factions photo mode exploration mechanics fast travel enemy types dynamic missions game world density game world immersion combat arenas game world dynamics game world variety sandbox gameplay NPC factions game world scale |
gptkbp:game_modes |
gptkb:Rage_2:_Rise_of_the_Ghosts
Rage 2: The Scorchers |
gptkbp:genre |
gptkb:first-person_shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
The Rage 2
|
gptkbp:influences |
gptkb:Doom
gptkb:Mad_Max gptkb:Borderlands |
gptkbp:mode |
single-player
multiplayer |
gptkbp:music_composer |
gptkb:Andrew_Hulshult
|
gptkbp:narrative |
open world
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Bethesda_Softworks
|
gptkbp:release_date |
May 14, 2019
|
gptkbp:sales |
over 1 million copies
|
gptkbp:sequel |
gptkb:Rage
|
gptkbp:setting |
post-apocalyptic
|
gptkbp:bfsParent |
gptkb:The_Rage
|
gptkbp:bfsLayer |
6
|