gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:adaptation
|
gptkb:musical
|
gptkbp:awards
|
gptkb:award
gptkb:Golden_Joystick_Awards
gptkb:Game_of_the_Year
GDC Awards
|
gptkbp:composer
|
gptkb:Gustavo_Santaolalla
|
gptkbp:critical_reception
|
universal acclaim
|
gptkbp:developer
|
gptkb:Naughty_Dog
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gptkbp:director
|
gptkb:Erick_Pangilinan
gptkb:Neil_Druckmann
|
gptkbp:game_engine
|
Naughty Dog Game Engine
|
gptkbp:game_length
|
approximately 15-20 hours
approximately 10-15 hours for main story
approximately 20-30 hours for completionist
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:rocket
resource management
emotional storytelling
environmental storytelling
character progression
crafting system
stealth gameplay
dialogue choices
dynamic AI
|
gptkbp:game_type
|
third-person shooter
|
gptkbp:genre
|
action-adventure
survival horror
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Last of Us (2013)
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gptkbp:influenced_by
|
gptkb:The_Last_of_Us_comic_series
gptkb:The_Road
gptkb:I_Am_Legend
|
gptkbp:inspired_by
|
video game mechanics of Uncharted series
|
gptkbp:main_character
|
gptkb:Joel
gptkb:Ellie
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_theme
|
gptkb:loss
gptkb:survival
redemption
|
gptkbp:platform
|
gptkb:Play_Station_3
|
gptkbp:publisher
|
gptkb:film_production_company
|
gptkbp:rating
|
95
M for Mature
|
gptkbp:release_date
|
June 14, 2013
|
gptkbp:release_platform
|
gptkb:Play_Station_4_(remastered)
|
gptkbp:release_region
|
Worldwide
|
gptkbp:released
|
July 29, 2014
|
gptkbp:sales
|
over 17 million copies
|
gptkbp:sequel
|
gptkb:The_Last_of_Us_Part_II
|
gptkbp:series
|
gptkb:The_Last_of_Us_series
|
gptkbp:setting
|
post-apocalyptic United States
|
gptkbp:voice_actor
|
gptkb:Troy_Baker
gptkb:Ashley_M._Johnson
|
gptkbp:writer
|
gptkb:Neil_Druckmann
|
gptkbp:year
|
2033
|
gptkbp:bfsParent
|
gptkb:Joel
gptkb:Ellie_Williams
gptkb:Gustavo_Santaolalla
gptkb:Joel_Miller
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gptkbp:bfsLayer
|
4
|