The Last of Us: Part II (mobile adaptation)

GPTKB entity

Statements (52)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:antagonist gptkb:Abby
gptkbp:artwork gptkb:John_Sweeney
gptkbp:awards Game Awards 2020 -Game of the Year
gptkbp:character_development complex characters
gptkbp:combat_system stealth and action
gptkbp:composer gptkb:Gustavo_Santaolalla
gptkbp:critical_reception highly acclaimed
gptkbp:developed_by gptkb:Naughty_Dog
gptkbp:engine Naughty Dog Game Engine
gptkbp:environment detailed and immersive
gptkbp:franchise gptkb:The_Last_of_Us
gptkbp:game_awards multiple awards
gptkbp:game_community active fanbase
gptkbp:game_design gptkb:Anthony_Newman
gptkb:Neil_Druckmann
gptkbp:game_engine Naughty Dog Engine
gptkbp:game_length 25-30 hours
gptkbp:game_mechanics crafting and upgrades
gptkbp:game_mode single-player
gptkbp:game_setting gptkb:Washington,_Seattle
gptkbp:genre action-adventure
gptkbp:graphics realistic
gptkbp:has_spin_offs potential future titles
gptkbp:influence cultural impact
gptkbp:influenced_by horror games
gptkbp:inspired_by real-life events
gptkbp:main_character gptkb:Ellie
gptkbp:merchandise various products
gptkbp:multiplayer no
gptkbp:music_composer gptkb:Gustavo_Santaolalla
gptkbp:narrative non-linear storytelling
gptkbp:narrative_theme gptkb:revenge
gptkbp:platform gptkb:Play_Station_4
gptkbp:players third-person
impact story
gptkbp:producer gptkb:Evan_Wells
gptkbp:protagonist gptkb:Ellie
gptkbp:published_by gptkb:Sony_Interactive_Entertainment
gptkbp:publisher gptkb:Sony_Interactive_Entertainment
gptkbp:rating M for Mature
gptkbp:release_date 2020-06-19
2021-06-19
gptkbp:release_platform gptkb:Play_Station_5
gptkbp:release_region worldwide
gptkbp:sequel gptkb:The_Last_of_Us
gptkbp:setting post-apocalyptic America
gptkbp:themes morality and ethics
loss and trauma
gptkbp:voice_acting high-quality
gptkbp:bfsParent gptkb:Gameloft
gptkbp:bfsLayer 5