The Last of Us: Left Behind

GPTKB entity

Statements (119)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkb:DLC
gptkbp:art_style realistic
gptkbp:awards gptkb:BAFTA_Games_Award_for_Best_Game
gptkb:BAFTA_Games_Award_for_Best_Story
gptkb:D._I._C._E._Award_for_Outstanding_Achievement_in_Story
gptkb:Golden_Joystick_Award_for_Best_Downloadable_Content
gptkbp:character_development Ellie's backstory
Riley's backstory
Ellie's relationship with Riley
gptkbp:character_relationships Ellie and Riley
gptkbp:critical_analysis emotional storytelling
exploration of LGBTQ themes
gptkbp:critical_reception Positive
positive
gptkbp:cultural_impact gptkb:Significant
gptkb:significant
gptkbp:developed_by gptkb:Naughty_Dog
gptkbp:developer gptkb:Naughty_Dog
gptkbp:dlc gptkb:The_Last_of_Us
gptkbp:enemy gptkb:disease
Human enemies
gptkbp:engine Naughty Dog Game Engine
gptkbp:expansion gptkb:The_Last_of_Us
gptkbp:fan_base dedicated
The Last of Us series fans
gptkbp:fan_reception highly praised
gptkbp:features gptkb:Character_development
gptkb:Flashbacks
Emotional storytelling
gptkbp:game_awards gptkb:Golden_Joystick_Awards_2014
gptkb:The_Game_Awards_2014
Nominated for multiple awards
gptkbp:game_engine Naughty Dog Game Engine
gptkbp:game_length approximately 2-3 hours
gptkbp:game_mechanics gptkb:exploration
gptkb:Exploration
gptkb:Combat
Stealth
combat
puzzle-solving
stealth
gptkbp:genre Action-adventure
action-adventure
survival horror
Survival horror
gptkbp:in-game_items gptkb:weapons
Upgrades
upgrades
crafting materials
Crafting materials
health kits
Health kits
gptkbp:influenced character-driven narratives
video game storytelling
gptkbp:influenced_by gptkb:The_Last_of_Us
Survival horror games
zombie genre
Coming-of-age stories
survival horror games
Zombie apocalypse genre
gptkbp:influences gptkb:The_Last_of_Us
gptkbp:inspiration gptkb:The_Last_of_Us
gptkbp:inspired_by real-life events
gptkbp:length approximately 2-4 hours
Approximately 2-4 hours
gptkbp:main_character gptkb:Riley_Abel
gptkb:Ellie
gptkbp:merchandise gptkb:clothing
gptkb:posters
gptkb:action_figures
Action figures
Art books
art books
Soundtrack albums
gptkbp:mode single-player
gptkbp:multiplayer No
no
gptkbp:music_composer gptkb:Gustavo_Santaolalla
gptkbp:narrative_focus gptkb:friendship
Ellie's backstory
gptkbp:narrative_style Non-linear
linear
Character-driven storytelling
Emotional engagement
gptkbp:platform gptkb:Play_Station_3
gptkb:Play_Station_4
gptkb:Windows
gptkbp:platforms gptkb:Play_Station_3
gptkb:Play_Station_4
gptkb:Windows
gptkbp:players Third-person
gptkbp:published_by gptkb:Sony_Music_Entertainment
gptkbp:publisher gptkb:Sony_Music_Entertainment
gptkbp:release_date February 14, 2014
gptkbp:release_platform gptkb:Play_Station_Vita
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:release_type gptkb:expansion_pack
Standalone expansion
gptkbp:sequel gptkb:The_Last_of_Us
gptkb:The_Last_of_Us_Part_II
gptkbp:setting Post-apocalyptic United States
post-apocalyptic United States
gptkbp:setting_time Before the events of The Last of Us
gptkbp:soundtrack gptkb:Gustavo_Santaolalla
gptkbp:start_location gptkb:Boston
gptkbp:themes gptkb:Loss
gptkb:Survival
gptkb:loss
gptkb:survival
gptkb:friendship
love
gptkbp:voice_acting gptkb:Yaani_King
gptkb:Ashley_M._Johnson
gptkbp:bfsParent gptkb:Alice_Johnson
gptkb:Play_Station
gptkbp:bfsLayer 4