gptkbp:instance_of
|
gptkb:video_game
gptkb:DLC
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
gptkb:BAFTA_Games_Award_for_Best_Game
gptkb:BAFTA_Games_Award_for_Best_Story
gptkb:D._I._C._E._Award_for_Outstanding_Achievement_in_Story
gptkb:Golden_Joystick_Award_for_Best_Downloadable_Content
|
gptkbp:character_development
|
Ellie's backstory
Riley's backstory
Ellie's relationship with Riley
|
gptkbp:character_relationships
|
Ellie and Riley
|
gptkbp:critical_analysis
|
emotional storytelling
exploration of LGBTQ themes
|
gptkbp:critical_reception
|
Positive
positive
|
gptkbp:cultural_impact
|
gptkb:Significant
gptkb:significant
|
gptkbp:developed_by
|
gptkb:Naughty_Dog
|
gptkbp:developer
|
gptkb:Naughty_Dog
|
gptkbp:dlc
|
gptkb:The_Last_of_Us
|
gptkbp:enemy
|
gptkb:disease
Human enemies
|
gptkbp:engine
|
Naughty Dog Game Engine
|
gptkbp:expansion
|
gptkb:The_Last_of_Us
|
gptkbp:fan_base
|
dedicated
The Last of Us series fans
|
gptkbp:fan_reception
|
highly praised
|
gptkbp:features
|
gptkb:Character_development
gptkb:Flashbacks
Emotional storytelling
|
gptkbp:game_awards
|
gptkb:Golden_Joystick_Awards_2014
gptkb:The_Game_Awards_2014
Nominated for multiple awards
|
gptkbp:game_engine
|
Naughty Dog Game Engine
|
gptkbp:game_length
|
approximately 2-3 hours
|
gptkbp:game_mechanics
|
gptkb:exploration
gptkb:Exploration
gptkb:Combat
Stealth
combat
puzzle-solving
stealth
|
gptkbp:genre
|
Action-adventure
action-adventure
survival horror
Survival horror
|
gptkbp:in-game_items
|
gptkb:weapons
Upgrades
upgrades
crafting materials
Crafting materials
health kits
Health kits
|
gptkbp:influenced
|
character-driven narratives
video game storytelling
|
gptkbp:influenced_by
|
gptkb:The_Last_of_Us
Survival horror games
zombie genre
Coming-of-age stories
survival horror games
Zombie apocalypse genre
|
gptkbp:influences
|
gptkb:The_Last_of_Us
|
gptkbp:inspiration
|
gptkb:The_Last_of_Us
|
gptkbp:inspired_by
|
real-life events
|
gptkbp:length
|
approximately 2-4 hours
Approximately 2-4 hours
|
gptkbp:main_character
|
gptkb:Riley_Abel
gptkb:Ellie
|
gptkbp:merchandise
|
gptkb:clothing
gptkb:posters
gptkb:action_figures
Action figures
Art books
art books
Soundtrack albums
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
No
no
|
gptkbp:music_composer
|
gptkb:Gustavo_Santaolalla
|
gptkbp:narrative_focus
|
gptkb:friendship
Ellie's backstory
|
gptkbp:narrative_style
|
Non-linear
linear
Character-driven storytelling
Emotional engagement
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Play_Station_4
gptkb:Windows
|
gptkbp:platforms
|
gptkb:Play_Station_3
gptkb:Play_Station_4
gptkb:Windows
|
gptkbp:players
|
Third-person
|
gptkbp:published_by
|
gptkb:Sony_Music_Entertainment
|
gptkbp:publisher
|
gptkb:Sony_Music_Entertainment
|
gptkbp:release_date
|
February 14, 2014
|
gptkbp:release_platform
|
gptkb:Play_Station_Vita
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:release_type
|
gptkb:expansion_pack
Standalone expansion
|
gptkbp:sequel
|
gptkb:The_Last_of_Us
gptkb:The_Last_of_Us_Part_II
|
gptkbp:setting
|
Post-apocalyptic United States
post-apocalyptic United States
|
gptkbp:setting_time
|
Before the events of The Last of Us
|
gptkbp:soundtrack
|
gptkb:Gustavo_Santaolalla
|
gptkbp:start_location
|
gptkb:Boston
|
gptkbp:themes
|
gptkb:Loss
gptkb:Survival
gptkb:loss
gptkb:survival
gptkb:friendship
love
|
gptkbp:voice_acting
|
gptkb:Yaani_King
gptkb:Ashley_M._Johnson
|
gptkbp:bfsParent
|
gptkb:Alice_Johnson
gptkb:Play_Station
|
gptkbp:bfsLayer
|
4
|