The Godfather (video game)
GPTKB entity
Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:based_on |
The Godfather (film)
|
gptkbp:critical_reception |
Mixed reviews
|
gptkbp:developed_by |
gptkb:EA_Redwood_Shores
|
gptkbp:features |
gptkb:Character_customization
gptkb:rocket gptkb:Side_quests Real estate management Collectibles Cultural references Historical references Multiplayer mode Character relationships Day-night cycle Dynamic weather system Character progression Open world exploration Story-driven missions Moral choices Stealth mechanics Achievements and trophies Realistic physics engine Vehicle driving Undercover missions Multiple endings Interactive environments Dynamic AI Cinematic cutscenes Cameos from film characters Voice acting from original cast Heist missions Bribery system Brutal combat moves Family business mechanics Family loyalty system Gambling mini-games Intimidation mechanics Missions based on film events Rival family interactions |
gptkbp:game_engine |
gptkb:software
|
gptkbp:game_mechanics |
Open world
|
gptkbp:genre |
Action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
The Godfather (video game)
|
gptkbp:influenced_by |
gptkb:Grand_Theft_Auto_series
|
gptkbp:main_character |
gptkb:Michael_Corleone
|
gptkbp:mode |
Single-player
|
gptkbp:narrative_style |
Crime family dynamics
|
gptkbp:platform |
gptkb:PC
gptkb:Play_Station_2 gptkb:Xbox |
gptkbp:published_by |
gptkb:Electronic_Arts
|
gptkbp:release_date |
2006-03-21
|
gptkbp:sales |
Over 2 million copies
|
gptkbp:sequel |
gptkb:The_Godfather_II_(video_game)
|
gptkbp:setting |
gptkb:Borough
|
gptkbp:voice_actor |
gptkb:Al_Pacino
gptkb:Robert_Duvall gptkb:James_Caan |
gptkbp:bfsParent |
gptkb:The_Godfather
|
gptkbp:bfsLayer |
3
|