Statements (76)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_series
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:The_Getaway
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Team_Soho
|
gptkbp:game_mechanics |
gptkb:healthcare_organization
gptkb:Actor gptkb:operating_system gptkb:video_game gptkb:rocket gptkb:museum tutorials vehicle handling radio stations stealth heists vehicle customization shooting driving player choices environmental storytelling consequences of actions environmental interaction day-night cycle difficulty levels dynamic weather realistic physics character backstories character progression vehicle types single-player mode inventory system pursuit cutscenes story-driven missions AI behavior character switching mission-based skill upgrades side missions save system NPC interactions police chases dynamic missions mission variety open-ended missions map navigation mission replay heist planning realistic damage system HUD elements mission branching police response system |
gptkbp:gameplay |
open world
|
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
The Getaway series
|
gptkbp:influenced |
open world genre
|
gptkbp:influenced_by |
British crime films
|
gptkbp:inspired |
other crime games
|
gptkbp:main_character |
gptkb:Charlie_Jolson
gptkb:Mark_Hammond gptkb:Sarah_Hammond |
gptkbp:narrative_style |
crime drama
|
gptkbp:number_of_games |
gptkb:3
|
gptkbp:platform |
gptkb:Play_Station_2
gptkb:Play_Station_3 |
gptkbp:publisher |
gptkb:film_production_company
|
gptkbp:release_date |
2013-01-01
2002-12-02 |
gptkbp:released |
gptkb:The_Getaway
gptkb:The_Getaway:_Black_Monday gptkb:The_Getaway:_The_Black_Monday |
gptkbp:sales |
over 1 million copies
|
gptkbp:sequel |
gptkb:The_Getaway:_Black_Monday
|
gptkbp:setting |
gptkb:Borough
|
gptkbp:year |
early 2000s
|