Statements (147)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
gptkb:film |
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Render_Ware_3.5
gptkb:The_Getaway_series |
gptkbp:art_style |
realistic
|
gptkbp:artist |
gptkb:Kathy_Tse
|
gptkbp:based_on |
gptkb:The_Getaway_(1972)
|
gptkbp:box_office |
$1 million
|
gptkbp:budget |
gptkb:$5_million
|
gptkbp:character |
gptkb:Detective
gptkb:Mickey gptkb:Sammy gptkb:Mark_Hammond gptkb:Eddie_O'_Connor |
gptkbp:character_appearance |
gptkb:Kathy_O'_Brien
|
gptkbp:cinematography |
Mark Rutledge
|
gptkbp:country |
gptkb:United_States
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:design |
gptkb:Megan_Mc_Gowan
|
gptkbp:developer |
gptkb:SCEE_Cambridge_Studio
|
gptkbp:director |
gptkb:Jesse_V._Johnson
|
gptkbp:distributor |
gptkb:football_club
|
gptkbp:editor |
Michael J. Duthie
|
gptkbp:engine |
gptkb:software
|
gptkbp:features |
gptkb:award
gptkb:Actor gptkb:Exploration gptkb:operating_system gptkb:rocket Trophies Collectibles Online multiplayer Vehicle customization Heists Cutscenes Replayability Realistic physics Day-night cycle Dynamic weather system Open world Character progression Environmental storytelling Story-driven missions Local multiplayer Side missions Character dialogue Multiple endings Interactive environments Stealth elements Multiple playable characters Skill-based gameplay In-game economy Realistic driving mechanics Mission variety Police chases AI-controlled characters Varied missions Vehicle variety In-game radio Mission branching Dynamic NPC behavior |
gptkbp:filming_location |
gptkb:Los_Angeles
|
gptkbp:game_engine |
gptkb:software
|
gptkbp:game_features |
gptkb:museum
gptkb:currency community events game updates vehicle customization environmental hazards character interactions player choices combat mechanics environmental storytelling game challenges destructible environments day-night cycle dynamic weather realistic physics character backstories character progression unlockable content vehicle types multiple endings real-time events cutscenes story missions game achievements game tutorials open world exploration side missions stealth mechanics police chases mission variety character skills vehicle physics heist planning AI traffic dynamic NP Cs mission difficulty levels |
gptkbp:game_mechanics |
shooting
driving |
gptkbp:gameplay |
Third-person perspective
open world |
gptkbp:genre |
gptkb:musical
gptkb:film Action-adventure action-adventure |
gptkbp:influences |
action films
heist films British crime films |
gptkbp:language |
English
|
gptkbp:mode |
Multiplayer
Single-player single-player |
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:music |
gptkb:soundtrack
|
gptkbp:music_by |
gptkb:Michael_Mc_Cann
|
gptkbp:narrative_style |
crime story
Crime story |
gptkbp:platform |
gptkb:Play_Station_2
|
gptkbp:plot |
A group of thieves plan a heist during a high-stakes poker game.
|
gptkbp:predecessor |
gptkb:The_Getaway
|
gptkbp:production_company |
gptkb:Baker_Street_Productions
|
gptkbp:publisher |
gptkb:film_production_company
|
gptkbp:rating |
M for Mature
|
gptkbp:release_date |
October 2004
January 2022 |
gptkbp:release_year |
gptkb:2004
gptkb:2022 |
gptkbp:runtime |
90 minutes
|
gptkbp:sales |
over 1 million copies
|
gptkbp:screenplay_by |
gptkb:Jesse_V._Johnson
|
gptkbp:sequel |
gptkb:The_Getaway
|
gptkbp:series |
gptkb:The_Getaway_series
|
gptkbp:setting |
gptkb:Borough
|
gptkbp:sound |
Michael B. Duthie
|
gptkbp:soundtrack |
gptkb:Various_artists
|
gptkbp:starring |
gptkb:Kurt_Angle
gptkb:Michael_Jai_White gptkb:Danielle_Pineda gptkb:Kellan_Lutz |
gptkbp:successor |
The Getaway: Black Monday -The Movie
|
gptkbp:visual_effects |
gptkb:VFX_Legion
gptkb:John_W._Mc_Carthy |
gptkbp:voice_actor |
professional actors
|
gptkbp:writer |
gptkb:Jesse_V._Johnson
|