gptkbp:instance_of
|
gptkb:video_game
gptkb:film
|
gptkbp:art_style
|
realistic
|
gptkbp:based_on
|
gptkb:The_Getaway_(1972)
|
gptkbp:box_office
|
$1 million
|
gptkbp:budget
|
gptkb:$5_million
|
gptkbp:character
|
gptkb:Detective
gptkb:Mickey
gptkb:Sammy
gptkb:Mark_Hammond
gptkb:Eddie_O'_Connor
|
gptkbp:cinematography
|
Mark Rutledge
|
gptkbp:costume_design
|
gptkb:Kathy_O'_Brien
|
gptkbp:country
|
gptkb:United_States
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:design
|
gptkb:Megan_Mc_Gowan
|
gptkbp:developer
|
gptkb:SCEE_Cambridge_Studio
|
gptkbp:director
|
gptkb:Jesse_V._Johnson
|
gptkbp:distributor
|
gptkb:Lionsgate
|
gptkbp:editor
|
Michael J. Duthie
|
gptkbp:engine
|
gptkb:Render_Ware
|
gptkbp:feature
|
gptkb:user_interface
gptkb:Achievements
gptkb:Exploration
gptkb:combat_system
gptkb:voice_acting
Trophies
Collectibles
Online multiplayer
Vehicle customization
Heists
Cutscenes
Replayability
Realistic physics
Day-night cycle
Dynamic weather system
Open world
Character progression
Environmental storytelling
Story-driven missions
Local multiplayer
Side missions
Character dialogue
Multiple endings
Interactive environments
Stealth elements
Multiple playable characters
Skill-based gameplay
In-game economy
Realistic driving mechanics
Mission variety
Police chases
AI-controlled characters
Varied missions
Vehicle variety
In-game radio
Mission branching
Dynamic NPC behavior
|
gptkbp:filming_location
|
gptkb:Los_Angeles
|
gptkbp:game_engine
|
gptkb:Render_Ware
|
gptkbp:game_features
|
gptkb:in-game_currency
gptkb:collectibles
community events
game updates
vehicle customization
environmental hazards
character interactions
player choices
combat mechanics
environmental storytelling
game challenges
destructible environments
day-night cycle
dynamic weather
realistic physics
character backstories
character progression
unlockable content
vehicle types
multiple endings
real-time events
cutscenes
story missions
game achievements
game tutorials
open world exploration
side missions
dynamic NPCs
stealth mechanics
police chases
mission variety
character skills
vehicle physics
heist planning
AI traffic
mission difficulty levels
|
gptkbp:game_mechanics
|
shooting
driving
|
gptkbp:gameplay
|
Third-person perspective
open world
|
gptkbp:genre
|
gptkb:action
gptkb:thriller
Action-adventure
action-adventure
|
gptkbp:influences
|
action films
heist films
British crime films
|
gptkbp:language
|
English
|
gptkbp:makeup_artist
|
gptkb:Kathy_Tse
|
gptkbp:mode
|
Multiplayer
Single-player
single-player
|
gptkbp:multiplayer
|
no
|
gptkbp:music
|
gptkb:soundtrack
|
gptkbp:music_by
|
gptkb:Michael_Mc_Cann
|
gptkbp:narrative
|
crime story
Crime story
|
gptkbp:platform
|
gptkb:Play_Station_2
|
gptkbp:plot
|
A group of thieves plan a heist during a high-stakes poker game.
|
gptkbp:predecessor
|
gptkb:The_Getaway
|
gptkbp:production_company
|
gptkb:Baker_Street_Productions
|
gptkbp:publisher
|
gptkb:Sony_Music_Entertainment
|
gptkbp:rating
|
M for Mature
|
gptkbp:release_date
|
October 2004
January 2022
|
gptkbp:release_year
|
gptkb:2004
gptkb:2022
|
gptkbp:runtime
|
90 minutes
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:screenplay
|
gptkb:Jesse_V._Johnson
|
gptkbp:sequel
|
gptkb:The_Getaway
|
gptkbp:series
|
gptkb:The_Getaway_series
|
gptkbp:setting
|
gptkb:London
|
gptkbp:sound_design
|
Michael B. Duthie
|
gptkbp:soundtrack
|
gptkb:Various_artists
|
gptkbp:special_effects
|
gptkb:John_W._Mc_Carthy
|
gptkbp:starring
|
gptkb:Kurt_Angle
gptkb:Michael_Jai_White
gptkb:Danielle_Pineda
gptkb:Kellan_Lutz
|
gptkbp:successor
|
The Getaway: Black Monday -The Movie
|
gptkbp:visual_effects
|
gptkb:VFX_Legion
|
gptkbp:voice_acting
|
professional actors
|
gptkbp:writer
|
gptkb:Jesse_V._Johnson
|
gptkbp:bfsParent
|
gptkb:The_Getaway_series
|
gptkbp:bfsLayer
|
6
|