gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:The_Final_Hours_series
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gptkbp:art_style
|
realistic
|
gptkbp:awards
|
Best Game at the BAFTA Games Awards
|
gptkbp:composer
|
gptkb:Jason_Graves
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Crystal_Dynamics
|
gptkbp:follows
|
gptkb:Tomb_Raider_(2013)
|
gptkbp:game_engine
|
gptkb:Crystal_Engine
|
gptkbp:game_features
|
gptkb:book
gptkb:museum
boss battles
dynamic environments
environmental storytelling
character customization
open world
day-night cycle
dynamic weather
crafting system
environmental puzzles
skill trees
cutscenes
vehicle sections
quick time events
exploration rewards
enemy AI
fast travel
NPC interactions
narrative choices
stealth mechanics
interactive cutscenes
survival elements
|
gptkbp:game_length
|
approximately 12-15 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
crafting
combat
stealth
upgrading gear
|
gptkbp:genre
|
gptkb:musical
gptkb:amusement_park
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Final Hours of Tomb Raider
|
gptkbp:influences
|
platforming
puzzle-solving
survival horror
|
gptkbp:inspired_by
|
gptkb:archaeological_site
gptkb:mythological_figure
adventure films
|
gptkbp:main_character
|
gptkb:Lara_Croft
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:Lara_Croft
|
gptkbp:number_of_teams
|
third-person
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:precedes
|
gptkb:Tomb_Raider:_Definitive_Edition
|
gptkbp:publisher
|
gptkb:public_square
|
gptkbp:release_date
|
March 5, 2013
|
gptkbp:release_platform
|
retail
digital download
|
gptkbp:sequel
|
gptkb:Rise_of_the_Tomb_Raider
|
gptkbp:series
|
gptkb:Tomb_Raider
|
gptkbp:setting
|
modern day
island of Yamatai
|
gptkbp:voice_actor
|
gptkb:Camilla_Luddington
|