gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
gptkb:architect
|
gptkbp:critical_reception
|
generally favorable reviews
|
gptkbp:developer
|
gptkb:2_K_Marin
|
gptkbp:engine
|
gptkb:Unreal_Engine_2.5
|
gptkbp:game_engine
|
gptkb:engine
|
gptkbp:game_length
|
10-12 hours
|
gptkbp:game_mechanics
|
gptkb:healthcare_organization
gptkb:spacecraft
gptkb:church
gptkb:Ken_Levine
gptkb:video_game
gptkb:museum
gptkb:plasmids
decision making
inventory management
resource management
upgrades
boss battles
crafting
combat
environmental hazards
achievements
environmental interactions
environmental storytelling
player agency
side quests
difficulty levels
level design
character progression
moral choices
skill trees
cutscenes
AI companions
dialogue choices
dynamic events
enemy AI
stealth elements
save system
enemy types
narrative choices
main quests
unlockables
tonics
gene tonics
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Fall of Rapture
|
gptkbp:influences
|
gptkb:Objectivism
gptkb:Ayn_Rand
|
gptkbp:main_character
|
Subject Delta
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_theme
|
dystopia
|
gptkbp:part_of
|
gptkb:Bio_Shock_series
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:predecessor
|
gptkb:Bio_Shock
|
gptkbp:publisher
|
gptkb:2_K_Games
|
gptkbp:rating
|
gptkb:television_series
|
gptkbp:release_date
|
gptkb:2010
|
gptkbp:release_platform
|
gptkb:Xbox_Live_Arcade
gptkb:Play_Station_Network
gptkb:Steam
|
gptkbp:setting
|
gptkb:Rapture
1960s
|
gptkbp:soundtrack
|
gptkb:Garry_Schyman
|
gptkbp:successor
|
gptkb:Bio_Shock_Infinite
|
gptkbp:voice_actor
|
gptkb:Troy_Baker
gptkb:Courtnee_Draper
|
gptkbp:bfsParent
|
gptkb:Bio_Shock_2_-Original_Soundtrack
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gptkbp:bfsLayer
|
5
|