Bio Shock

GPTKB entity

Statements (254)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkb:video_game_series
gptkbp:art_style gptkb:Art_Deco
Steampunk
gptkbp:awards gptkb:Game_of_the_Year
gptkb:D._I._C._E._Award_for_Game_of_the_Year
gptkb:BAFTA_Game_Award_for_Best_Game
gptkb:Spike_Video_Game_Award_for_Best_Game
multiple awards
gptkbp:critical_reception Highly acclaimed
highly acclaimed
gptkbp:cultural_impact gptkb:significant
Influenced game design
Considered a classic
influenced other games
Discussed in academic studies
gptkbp:design_influence environmental storytelling
level design
gptkbp:developed_by gptkb:Irrational_Games
gptkbp:developer gptkb:Irrational_Games
gptkbp:difficulty multiple difficulty levels
gptkbp:enemy_types gptkb:Big_Daddies
gptkb:Little_Sisters
gptkb:Splicers
gptkbp:fan_base dedicated
cult following
gptkbp:features gptkb:plasmids
moral choices
gptkbp:first_match gptkb:Bio_Shock_Infinite
gptkbp:franchise gptkb:Bio_Shock_series
gptkbp:game_awards gptkb:award
gptkb:dice
Multiple awards
gptkbp:game_engine gptkb:Unreal_Engine_2.5
gptkbp:game_length 12-15 hours
gptkbp:game_mechanic gptkb:exploration
gptkb:moral_ambiguity
gptkb:plasmids
gptkb:puzzles
gptkb:character_development
decision-making
inventory management
resource management
upgrades
boss battles
crafting
combat
philosophical themes
visual storytelling
environmental hazards
thematic exploration
environmental storytelling
player agency
narrative depth
player choice
world-building
combat strategy
moral choices
AI companions
enemy AI
stealth elements
enemy types
narrative choices
survival elements
audio logs
tonics
atmospheric immersion
gene tonics
gptkbp:game_mechanics gptkb:exploration
gptkb:user_interface
gptkb:health_services
gptkb:narrative_structure
gptkb:moral_ambiguity
gptkb:sound_design
gptkb:plasmids
gptkb:historical_context
gptkb:voice_acting
gptkb:character
community engagement
decision-making
cultural references
inventory management
resource management
upgrades
boss battles
crafting
fan theories
plot twists
social commentary
combat
enemy tactics
puzzle-solving
symbolism
character arcs
Plasmids
visual storytelling
environmental hazards
philosophical questions
player feedback
replayability
game balance
environmental storytelling
player agency
player immersion
game flow
level design
emotional engagement
artistic direction
character progression
modding support
level progression
player choice
world-building
thematic depth
combat strategy
narrative pacing
moral choices
skill trees
AI companions
difficulty settings
enemy variety
enemy AI
stealth elements
crossover potential
narrative choices
lore exploration
dynamic difficulty
franchise potential
environment design
audio logs
Vigors
tonics
combat pacing
enemy design
atmospheric immersion
gene tonics
Gene tonics
tutorial design
gptkbp:game_mode single-player
gptkbp:game_series gptkb:Bio_Shock_series
gptkbp:game_setting gptkb:harbor
gptkbp:genre gptkb:first-person_shooter
gptkbp:has_a_spiritual_successor gptkb:Bio_Shock_Infinite
gptkbp:has_awards gptkb:Best_Audio_Design
gptkb:Game_of_the_Year
gptkb:Best_Narrative
gptkb:Best_Game_Design
gptkb:Best_Art_Direction
gptkbp:has_cultural_impact inspired merchandise
inspired cosplay
inspired discussions on ethics
inspired fan art
inspired academic studies
inspired fan theories
gptkbp:has_expansion gptkb:Bio_Shock_Infinite:_Burial_at_Sea
gptkbp:has_fan_base dedicated community
large fanbase
gptkbp:has_merchandise gptkb:comic_books
gptkb:figurines
gptkb:novels
art books
soundtrack albums
gptkbp:has_sequel gptkb:Bio_Shock_2
gptkbp:has_spin_off gptkb:Bio_Shock:_The_Collection
https://www.w3.org/2000/01/rdf-schema#label Bio Shock
gptkbp:in-game_currency gptkb:Eve
gptkb:Adam
gptkbp:influenced video game design
narrative structure in games
many other video games
gptkbp:influenced_by gptkb:Objectivism
gptkb:System_Shock_2
gptkb:Ayn_Rand
gptkb:Half-Life_2
gptkb:Thief:_The_Dark_Project
Ayn Rand's philosophy
gptkbp:influences gptkb:Atlas_Shrugged
gptkb:The_Fountainhead
Ayn Rand's philosophy
gptkbp:inspiration gptkb:System_Shock_2
gptkb:Half-Life
gptkbp:inspired gptkb:film_adaptations
other media adaptations
gptkbp:inspired_by gptkb:System_Shock_2
gptkbp:is_a gptkb:first-person_shooter
gptkbp:is_available_on gptkb:multiple_platforms
gptkbp:is_considered a classic
gptkbp:is_known_for narrative and atmosphere
gptkbp:legacy considered a classic
gptkbp:main_character gptkb:Jack
gptkbp:merchandise gptkb:comics
gptkb:comic_books
gptkb:novels
gptkb:action_figures
art books
soundtrack albums
gptkbp:metacritic_score 96
gptkbp:multiplayer No
no
gptkbp:narrative non-linear storytelling
gptkbp:narrative_style non-linear storytelling
first-person perspective
gptkbp:narrative_theme gptkb:Dystopia
gptkb:Objectivism
gptkb:moral_philosophy
gptkb:philosophy
objectivism
free will vs determinism
utopia vs dystopia
gptkbp:platform gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
gptkbp:players moral decisions
gptkbp:published_by gptkb:2_K_Games
gptkbp:publisher gptkb:2_K_Games
gptkbp:release_date August 21, 2007
gptkbp:release_platform gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:Steam
gptkb:mac_OS
gptkbp:released_in gptkb:2007
gptkbp:released_on August 21, 2007
gptkbp:remastered gptkb:Bio_Shock_Remastered
gptkb:Bio_Shock:_The_Collection
gptkbp:sales gptkb:over_4_million_copies
over 5 million copies
Over 4 million copies
gptkbp:sequel gptkb:Bio_Shock_Infinite
gptkb:Bio_Shock_2
gptkbp:set_in gptkb:Rapture
gptkbp:setting gptkb:Rapture
Underwater city of Rapture
gptkbp:soundtrack gptkb:Garry_Schyman
gptkbp:style_of_play gptkb:first-person_shooter
gptkbp:successor gptkb:System_Shock_2
gptkbp:themes gptkb:moral_ambiguity
gptkb:identity
free will
objectivism
utopia vs dystopia
gptkbp:voice_acting gptkb:Nolan_North
gptkb:Ken_Levine
gptkb:Courtnee_Draper
gptkbp:voice_actor gptkb:Nolan_North
gptkb:Ken_Levine
gptkb:Courtnee_Draper
gptkbp:won_award gptkb:D._I._C._E._Award_for_Game_of_the_Year
gptkb:BAFTA_Game_Award_for_Best_Game
gptkb:Spike_Video_Game_Award_for_Best_Game
gptkbp:bfsParent gptkb:Jack
gptkb:Ken_Levine
gptkb:Best_Game
gptkb:Bioshock_Infinite
gptkbp:bfsLayer 4