gptkbp:instance_of
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gptkb:video_game
gptkb:video_game_series
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gptkbp:bfsLayer
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3
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gptkbp:bfsParent
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gptkb:Jeffrey_Combs
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gptkbp:antagonist
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gptkb:Ruvik
gptkb:Laura
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gptkbp:art_style
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surrealism
horror-themed
surreal horror
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gptkbp:awards
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gptkb:Best_Visual_Effects
gptkb:Best_Performance
gptkb:Best_Game_Direction
gptkb:Best_Narrative
gptkb:Best_Game_Design
gptkb:Best_Art_Direction
gptkb:Best_Game_Innovation
Best Sound Design
Best Horror Game
Best Original Music Score
Best Visuals 2014
Best Art Direction 2014
Best Game 2014
Best Game Direction 2014
Best Horror Game 2014
Best Narrative 2014
Best Performance 2014
Best Sound Design 2014
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gptkbp:character
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gptkb:Ruvik
gptkb:Laura
gptkb:Kidman
gptkb:Joseph_Oda
Rubin
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gptkbp:composer
|
gptkb:Masafumi_Takada
gptkb:Masatoshi_Yanagi
gptkb:Akiyuki_Morimoto
gptkb:Masashi_Takada
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gptkbp:critical_reception
|
generally positive
generally positive reviews
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gptkbp:developed_by
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gptkb:Tango_Gameworks
|
gptkbp:developer
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gptkb:Tango_Gameworks
|
gptkbp:difficulty
|
multiple levels
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gptkbp:director
|
gptkb:Shinji_Mikami
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gptkbp:dlc
|
gptkb:The_Evil_Within:_The_Assignment
gptkb:The_Evil_Within:_The_Consequence
The Evil Within: The Evil Within 2
|
gptkbp:engine
|
gptkb:id_Tech_5
|
gptkbp:game_engine
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gptkb:id_Tech_5
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gptkbp:game_features
|
gptkb:spacecraft
gptkb:rocket
gptkb:book
interactive environments
resource management
boss battles
puzzle-solving
emotional impact
strategic gameplay
environmental storytelling
character backstory
immersive storytelling
realistic physics
narrative depth
immersive gameplay
crafting system
player choice
dynamic lighting
jump scares
psychological tension
AI enemies
psychological horror elements
horror elements
narrative choices
stealth mechanics
upgrade system
atmospheric sound design
survival elements
horror atmosphere
survival horror mechanics
mysterious plot
visual horror elements
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gptkbp:game_length
|
10-15 hours
approximately 15-20 hours
|
gptkbp:game_mechanics
|
gptkb:healthcare_organization
gptkb:spacecraft
inventory management
resource management
boss battles
combat
puzzle-solving
stealth
environmental hazards
character progression
multiple endings
crafting system
AI behavior
quick time events
save system
enemy encounters
narrative choices
upgrade system
dynamic difficulty adjustment
map navigation
survival elements
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gptkbp:game_modes
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single-player
survival mode
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gptkbp:gameplay
|
third-person perspective
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gptkbp:genre
|
survival horror
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gptkbp:has_spin_off
|
gptkb:The_Evil_Within:_The_Assignment
gptkb:The_Evil_Within:_The_Consequence
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Evil Within
|
gptkbp:in-game_items
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gptkb:weapon
gptkb:keys
gptkb:sports_event
matches
syringes
upgrades
crafting materials
workbenches
safe houses
grenades
health items
barricades
upgrade stations
explosive bolts
green gel
explosive barrels
flash bolts
harpoon bolts
map fragments
safe keys
shock bolts
trap parts
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gptkbp:influences
|
gptkb:Silent_Hill_series
gptkb:Alfred_Hitchcock
gptkb:Resident_Evil_series
|
gptkbp:inspiration
|
gptkb:film
psychological thrillers
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gptkbp:main_character
|
gptkb:Sebastian_Castellanos
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
psychological horror
detective story
|
gptkbp:narrative_theme
|
psychological horror
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gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Xbox_360
gptkb:Play_Station_4
|
gptkbp:published_by
|
gptkb:Bethesda_Softworks
|
gptkbp:publisher
|
gptkb:Bethesda_Softworks
|
gptkbp:rating
|
79
|
gptkbp:release_date
|
gptkb:2017
October 14, 2014
|
gptkbp:release_platform
|
gptkb:Nintendo_Switch
gptkb:Steam
|
gptkbp:released
|
October 14, 2014
|
gptkbp:sales
|
over 3 million copies
over 2 million copies
|
gptkbp:sequel
|
gptkb:The_Evil_Within_2
|
gptkbp:series
|
gptkb:The_Evil_Within_series
|
gptkbp:setting
|
gptkb:political_organization
dystopian world
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gptkbp:soundtrack
|
gptkb:Akira_Yamaoka
|